Intrigued by Wiz's Victory Goals idea

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Dalinski

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On the Twitch streams Wiz made put forward the idea of moving to setting your own goals for victory rather than everyone racing towards the same end game victory goals. As you achieve them first you are effectively winning the game.

I really liked the sound of this idea as it sounded flexible while maintaining the multiplayer victory aspect of the game.

Could these goals be tied into the Tradition and Technology tree? I.E. not only do you need the Unity and Research points but also meet some sort of in game goal before a tree can be unlocked?
 

andxtiltone

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I don't know exactly what Wiz said, but when you said 'As you achieve them first you are effectively winning the game.' I thought of having different 'wins' throughout the early/mid/late game. So for example, you can get a victory point by being the first empire to do 'x' in a set of possible events. So I guess its more kind of like earning milestone thoughout the game.

I think a system like that could be interesting.
 

andxtiltone

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Idk specifically, but maybe things like 'Have 'x' vassals', 'have 'x' tributaries', 'have 'x' gold output', 'own 'x' systems', etc.. Of course the ascensions perks would be in there in some way lol. If they continue to add more mechanics in later expansions, then the goals be bit a bit more interesting.
 

scaper12123

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It will probably take the form of a list of victory conditions that you have to set before starting a game.
I agree with this, it'll likely take the form of several goals you add to your empire upon creation which you pursue throughout the campaign. The question is what those goals will be. They could be something like controlling a lot of megastructures, or turning a lot of your planets gaia. We don't know yet.
 

andxtiltone

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A system like Civilization 6s great people mechanic could be interesting, where you have each empire competing for certain goals for different categories. When one of the goals is met for that category, you get a point and that category is finished until the next round. A category, for example, could be Military, and then goals could be like 1) have the biggest fleet 2) completly conquer an empire 3)Vassalize 2 empires, etc..
 

Alblaka

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Just throwing the idea out there, but it should be notied that one nation winning should not, per default, exclude the others from doing so as well.
I.e. if you go for some form of hyper-tech ascension victory as isolationist, achievieing your goal should not mean game over for all other empires.

With these restriction in place, you can define victory goals which are 'hard to prevent' or seem 'non-galactic', without breaking MP.
Effectively it means, one empire can 'win' by it's own definition, but it doesn't force the game to end, but lets the other players pursue their paths of victory anyways (as long as those don't collide).
 

Almond_Brown

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I have in all of my Game´s my own Victorygoal. Survive the Universe. :D

I hope you are doing better than me with that. I have yet to achieve said Goal. :(

P.S. OK, I was once part of a Federation Victory. Sadly, I was not a member of said Federation when they achieved their Goal. :|
 

TheDeadlyShoe

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Distant Worlds does this, in a way. Races have different weighted victory conditions, and then there is generic victory conditions, and the first to hit a certain % 'wins'.

So a races victory conditions might look like:

Economy
Territory
Control the most Continental Colonies
Complete the most High Tech research branches
Obtain the highest Tourism income
 

Drowe

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Some kind of point system as a victory condition might be interesting. Basically you set some arbitrary number of points, that simulates the victory condition. For example each colonized planet awards points, so do researched techs, traditions and ascension perks, won wars, defeated leviathans, number of pops/number of pops of your primary species, number of systems inside your borders, and whatever else people can come up with. It would require balancing of course so that the different strategies are more or less equivalent to each other.

Depending on how high the victory condition is set, the game could end pretty early or could go on for a very long time, what ever is desired. And someone achieving victory in an MP match doesn't need to end the game, it may just prompt a message on everybody's screen that an empire has achieved victory and after that, everyone can keep on playing. It also would allow for a victory regardless of how you play the game.
 

Tavior

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A system like Civilization 6s great people mechanic could be interesting, where you have each empire competing for certain goals for different categories. When one of the goals is met for that category, you get a point and that category is finished until the next round. A category, for example, could be Military, and then goals could be like 1) have the biggest fleet 2) completly conquer an empire 3)Vassalize 2 empires, etc..

I don't like this.

There was a reason why I quit playing civilization franchise a long time ago.

Something I would like something more like "control 80% of galaxy through influence" and other long-term goal. I think that will fit stellaris MUCH better than what civilization 6 has.
 

terrycloth

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Defeat the endgame crisis.
Wipe out all the fallen empires.
Research every non-repeatable tech.
Have a member of your founding species in every independent empire.
Have a member of the founding species of every independent empire in your empire.
Have a positive energy and mineral income while maintaining a fleet with 1 million fleet power.
Have energy and mineral income of 5k each.
Uplift/Enlighten/Infiltrate/Invade every presentient and pre-FTL species in the galaxy.
 

Foefaller

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I believe there should be two types of victory conditions; those that you pick at the start (ala Ambitions in Sunless Sea) and those that might pop up during the course of the game (aka Endgame Crisis, War in Heaven, etc)

I think there should also be a recognition for the "strength" of the victory, ala Short vs Long Campaign Victory conditions in Total War games, to acknowledge the effort or chance the more difficult victory conditions required. Basically, if I pull off the equivalent of a Rainbow Dash, I want the game to give me greater props for that then the game where I beat the Unbidden for the umpteenth time and called it a day.
 

Aries666

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I think ethics specific victory conditions are the way to go as it would help promote different play styles and would different pulling factors in the galaxy. For example xenophiles having to step in and prevent militarists from wiping other species out.