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AkwatiKata

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So I've clocked 184 hours and I'm getting more frustrated by the minute:mad: I can't get the ruling party I want. I wanted reforms, so I went with the Liberals, but they turned out to be insufferable buffoons. They shut down factories creating unemployment. Then they build their own factories before shutting them down as well ad nausea.
So I compromised and went back to the Conservatives. I grudgingly accepted slow social progress as the price I had to pay for stability. However, later in the game, the micromanaging of factories got way out of hand. It turned out my Conservatives' economic policy was state capitalism so cappies wouldn't upgrade factories but would instead keep building tons of new level one spacefillers.
Then I figured out the difference between interventionist economic policy and state capitalism. So I went with the Nationalists since they had an interventionist economic policy which seemed ideal... if it wasn't for their reactionary bullkrap! Now I can't enact any reforms and worse, they'd like to roll back the ones I managed to enact after so many years.
Then I thought I was stuck between a reactionary and a hard place... until I saw my Spanish neighbour (who somehow managed to change his flag to look like Burgundy's:cool:) and he had a conservative party, Partido Moderado, who have an interventionist economic policy! WAAAAA:eek: I want thaaat! Or better yet, interventionist liberals for the win:rolleyes:
So how come my conservatives are not interventionist and how can I change that? I've looked to edit the save game file, but I couldn't find it.
 

Savolainen5

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Party policies are set in the country file in common/countries. I'm not sure how well using an in-progress game will work if you edit a file, but it's worth a shot, anyways. Just bear in mind that if you edit the source files for a game that's in progress, you run the risk of messing up the game somehow.

As you noticed, different countries have different parties. Even having the same ideology, they often differ on their policies.

You know that you can manually increase the size of factories, right? Capitalists, in fact, do it less often than building new ones, so you can't rely on them to do what's best for the economy (also because the AI is dumb). State Capitalism is my favourite, because it allows me the control I want over the economy while still letting capitalists help in the management. Plus I can build the correct factories, which is not possible in interventionism.
 

AkwatiKata

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Thanks for the warning Savolainen5. I've found the file and I'll make some back ups before I run a test.
I just realised though why my conservative party has state capitalism. It starts out as a primitive nation so they have no factories and all factories have to be manually set up by the player. That's why the Spanish (and the Portuguese as well I've noticed) can afford interventionist conservatives; they already have a few factories to get the cappies going.
I know I can manually expand factories, but late in the game, the micro managing is too much for me to handle. Cappies start building new factories when the previous one is utilised 3/5. So to prevent them from building a new one, I must expand the old one early enough. With a huge empire and the lack of sorting options in the production screen, it just gets too annoying and tedious systematically micro managing all that.
With interventionism I can be sure cappies will (eventually) expand factories as well. So I'll try interventionist liberals; best of both worlds.

ps: look what I found in the common/cultures:
bears = {
leader = polar_bear
unit = EuropeanGC
polar_bears = {
color = { 200 200 200}
first_names = { Nanuk Ursus Isbjorn Grrrowr Bjorn Grrgrrr Rawr Bamse }

last_names = { Beliy Medved Bjorn Rawrrorr Rrrrr Grrr Gyp Qoi Styrbjorn Blomstfjellet }
}
union = SCA
}
 

SknerusMck

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austrianemporer

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yup, but getting social reforms as a conservative is soooo slooooooooooooowwww...
and thanks for the link; i'll try bearing around :D
Jesus Christ! You have played almost 200 hours and still don't know how the upperhouse works! Oh my god! The party in power has NO, absolutely NO, affect on reforms.
 
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SknerusMck

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AkwatiKata

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what? nonononono it says right here: "because which party controls the upper house determines the availability of reforms" and when I look at it in-game it says things like 0% reactionaries will vote yes and 100% liberals will vote yes... now I am more confused
 

SknerusMck

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Yes, but the party that controls the Upper House doesn't have to be the ruling party also :).

And when you look at it you will see the chances of certain parties in Upper House voting for reforms. Liberals will always back political reforms and social under condition of high militancy, for example. It is written there ;P.
 

AkwatiKata

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I guess I misunderstood the wiki then. Correct me if I'm wrong; I could appoint reactionaries, who are a minority, as the ruling party for their economic policy and it would have no effect on the speed of social reforms because that only depends on the number of upper house members willing to vote yes.
 

austrianemporer

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I guess I misunderstood the wiki then. Correct me if I'm wrong; I could appoint reactionaries, who are a minority, as the ruling party for their economic policy and it would have no effect on the speed of social reforms because that only depends on the number of upper house members willing to vote yes.
That is correct.

The only way ruling party affects upper house composition is the reform called "Ruling Party Only" which is pretty self explanatory.
 

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I guess I misunderstood the wiki then. Correct me if I'm wrong; I could appoint reactionaries, who are a minority, as the ruling party for their economic policy and it would have no effect on the speed of social reforms because that only depends on the number of upper house members willing to vote yes.
Correct. Ruling Party affects policy. Upper House passes or revokes reforms and is independent of the Ruling Party except under Ruling Party Only.
 

AkwatiKata

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So I've re-read the wiki pages on reform and I've finally figured out what happened in those 184 hours. It's high militancy which makes the Upper House more agreeable to reform. I got confused because the few times I did have Liberals as the ruling party, I had a whole bunch of reforms in just a few years. Turns out it wasn't because Liberals were the ruling party, but because I had high militancy due to high unemployment caused by... dumb-ass Liberals shutting down factories. So there is a correlation between having Liberals as the ruling party and speed of reform, just not a direct causality. Liberals in Upper house = Laissez Faire = Unemployment = High Militancy = Social Reform Willingness.
Glad I cleared all that up;)
 
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Liberals can in some nations be perfectly viable. Italy after 1890 for example lose their starting Liberal Party, which is replaced by a Interenvtionism Liberal Party. The Anarcho-Liberals keep being LF...but they are Italy's only LF after 1890.

Their only issue is they are anti-military.
 

austrianemporer

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So I've re-read the wiki pages on reform and I've finally figured out what happened in those 184 hours. It's high militancy which makes the Upper House more agreeable to reform. I got confused because the few times I did have Liberals as the ruling party, I had a whole bunch of reforms in just a few years. Turns out it wasn't because Liberals were the ruling party, but because I had high militancy due to high unemployment caused by... dumb-ass Liberals shutting down factories. So there is a correlation between having Liberals as the ruling party and speed of reform, just not a direct causality. Liberals in Upper house = Laissez Faire = Unemployment = High Militancy = Social Reform Willingness.
Glad I cleared all that up;)
Liberals are not always Laissez- Faire and Laissez Faire is great late game and okay mid game. Laissez faire increases factory output by 5%.
Liberals can in some nations be perfectly viable. Italy after 1890 for example lose their starting Liberal Party, which is replaced by a Interenvtionism Liberal Party. The Anarcho-Liberals keep being LF...but they are Italy's only LF after 1890.

Their only issue is they are anti-military.
Not all liberals are anti- military.

Laissez Faire may be great mid- late game.

Absolute statements are often wrong.
 

SknerusMck

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So I've re-read the wiki pages on reform and I've finally figured out what happened in those 184 hours. It's high militancy which makes the Upper House more agreeable to reform. I got confused because the few times I did have Liberals as the ruling party, I had a whole bunch of reforms in just a few years. Turns out it wasn't because Liberals were the ruling party, but because I had high militancy due to high unemployment caused by... dumb-ass Liberals shutting down factories. So there is a correlation between having Liberals as the ruling party and speed of reform, just not a direct causality. Liberals in Upper house = Laissez Faire = Unemployment = High Militancy = Social Reform Willingness.
Glad I cleared all that up;)

Force is strong with you :D. Good luck playing VII! Also there is a lot more good stuff at wiki ;).