Hi, I've been playing a lot of Fallout: New Vegas recently and one thing I didn't remember about it but I've been liking a lot is how a lot of quests, minor and major, are intertwined. That is that sometimes by advancing one quest you affect the resolution of others, for good or for bad, and sometimes even quests you haven't even started will be affected by how you resolve other quests.
Is there going to be something like it in Runemaster or are quests more straightforward or do they simply branch out taking on different paths.
Is there going to be something like it in Runemaster or are quests more straightforward or do they simply branch out taking on different paths.