Is interstellar dominion the best first perk? I'm currently playing a game without it and even late game I miss the outpost discount when I building outposts in systems with terraformable planets which I ignored in the early game.
Is interstellar dominion the best first perk? I'm currently playing a game without it and even late game I miss the outpost discount when I building outposts in systems with terraformable planets which I ignored in the early game.
What do you mean by "best first perk"? It all depends on your gamestyle, build, objectives, and your criteria for smth to be considered "best" at smth.
on the other hand i think both the +unity and +research perks, while being universally useful, are also fairly weak and only worth taking if nothing else is really suitable to your current situation
sure, but other options are likely superior unless you're going for gimmicky all-in-on-science/unity buildsThat's largely why you pick them first if you're going to, because all the good perks are either tech locked or require you to have some perks chosen beforehand.
6- the Colossus and the 1-st terraforming perk, perhaps.But there is no room for Interstellar Dominion!
1-Voidborne
2-Ascension #1
3-Master Builders
4-Galactic Wonders
5-Ascension #2
That pick is useful for the entire game but a tech focus early game tends to delay snowballing from my experience.I almost always pick the +10% tech speed
I tend to get the megastructure perks later but I find that I build less megastructures since the nerf of the labitat unless I play a tiny galaxy game. I play only tiny and huge maps and on huge maps there is not much megastructure build time left after the repair of all those broken ringworld segments. I might give a another game without amy megastructure perks another try next.But there is no room for Interstellar Dominion!
1-Voidborne
2-Ascension #1
3-Master Builders
4-Galactic Wonders
5-Ascension #2
Seems like an odd first choice as leaders only benefit from it after level 5-7(trait dependant) and I can get leaders to level 10 without it. I have picked this trait as a late pick though in Machine games to get my ruler to level 10.I like to pick Transcendent Learning as my first choice
Under the right circumstances (playing relatively tall, limiting influence use while facilitating its gain), Executive Vigour can give you a big advantage if used early. Consecrated worlds is also a solid choice, if you're playing a spiritualist empire of course.
Interstellar dominion is terrible and I never take it.Is interstellar dominion the best first perk? I'm currently playing a game without it and even late game I miss the outpost discount when I building outposts in systems with terraformable planets which I ignored in the early game.
Is interstellar dominion the best first perk? I'm currently playing a game without it and even late game I miss the outpost discount when I building outposts in systems with terraformable planets which I ignored in the early game.
Interstellar dominion is terrible and I never take it.
Who ever runs out of influence? Nobody who know how to play, that's who.
Since getting Apocalypse my first pick is always the Unity one because the sooner you get to Ambitions, the better.