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Teleros

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But it does uphold science, as 2 separate species can interbreed.
In extremely rare cases between very closely related species on Earth, yes.

The chances of it working between different species from alien worlds is so astronomically low as to be indistinguishable from zero, whatever scientifically illiterate Star Trek writers might say.

So i don`t really understand your point, please explain.
You focused on the "fiction" part of "science fiction" to explain why it SHOULD be allowed. He focused on the "science" part to explain why it SHOULD NOT be allowed.

Do you think it just is so unrealistic that it should not be included, even tough it is extremely interesting game mechanic that has not (?) been done before.
True it's not been done before, but I honestly don't see it providing much to a grand strategy game. Cross-species stuff like this works better in RPGs, or possibly something like Crusader Kings 2. Granted, I think some of the character elements from CK2 would be nice in Stellaris (and EU4, and Victoria 2, and...), but on a scale of mobilising whole planets and such, "Tim and Z'g'thxx had a baby together" is, at best, something that belongs to a Victoria 2-style newspaper report :p .
 
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Its an interesting idea, especially how it could affect pops on planets and their attitudes and political leanings, and also how Captain Kirk 2.0 could manage to simultaneously end a war through giggity giggity and also started a war through it. Which could lead to some interesting shenanigans no doubt.

But obviously, whilst it would probably be pretty much impossible in real life, i would say that it in the game, it could possiblu work with species of the same phenotype (i,e two mammalian species) but at the same time, different biologies, grew up in different systems etc as people mentioned. And definitely not between two races of separate phenotypes, i.e a mammalian and a fungoid which would be.... well yeah lets not dwell on how that could possibly happen.

It would be interesting if its there, but i would not really miss if it wasn't so eh for me.
 

Caspoi

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But it does uphold science, as 2 separate species can interbreed. And even tough extremely rare - this is a game. A science fiction video game, AKA game mechanics and fun over scientific accuracy.

So i don`t really understand your point, please explain. Do you think it just is so unrealistic that it should not be included, even tough it is extremely interesting game mechanic that has not (?) been done before. Please enlighten me, as clearly, i do not understand why you seem to be against the idea.

What Teleros said:

In extremely rare cases between very closely related species on Earth, yes.

The chances of it working between different species from alien worlds is so astronomically low as to be indistinguishable from zero, whatever scientifically illiterate Star Trek writers might say.


You focused on the "fiction" part of "science fiction" to explain why it SHOULD be allowed. He focused on the "science" part to explain why it SHOULD NOT be allowed.


True it's not been done before, but I honestly don't see it providing much to a grand strategy game. Cross-species stuff like this works better in RPGs, or possibly something like Crusader Kings 2. Granted, I think some of the character elements from CK2 would be nice in Stellaris (and EU4, and Victoria 2, and...), but on a scale of mobilising whole planets and such, "Tim and Z'g'thxx had a baby together" is, at best, something that belongs to a Victoria 2-style newspaper report :p .

Personally I don't understand why this would make the game so much fun and it really is an unrealistic thing to do, as such I am against it.
 
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But obviously, whilst it would probably be pretty much impossible in real life, i would say that it in the game, it could possiblu work with species of the same phenotype (i,e two mammalian species) but at the same time, different biologies, grew up in different systems etc as people mentioned. And definitely not between two races of separate phenotypes, i.e a mammalian and a fungoid which would be.... well yeah lets not dwell on how that could possibly happen.

A phenotype is literally just what a species looks like. Well, that's a huge simplification but you get the idea. Whether or not two species can produce viable offspring rests on their genotype, not their phenotype. A bat and a bird share relatively similar phenotypes, but because they have very different genotypes (and even then nothing close to the differences you'll see in species that evolved independently on separate planets) the thought of them producing viable offspring is laughable. Sorry, I'm just not fond of the people suggesting that the phenotypes are supposed to be related. Those species classified as mammalian are not mammals, they just look and act more like them than any other Earth-bound species.
 
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What would the effect be in game?
Planets with mixed species have a higher risk of becoming subspecies? maybe higher risk for maluses and diseases?
On the scale that would matter, they wouldn't though right?
Like if the cost is reduced plausibility, what is the payoff?
 
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In extremely rare cases between very closely related species on Earth, yes.

The chances of it working between different species from alien worlds is so astronomically low as to be indistinguishable from zero, whatever scientifically illiterate Star Trek writers might say.


You focused on the "fiction" part of "science fiction" to explain why it SHOULD be allowed. He focused on the "science" part to explain why it SHOULD NOT be allowed.


True it's not been done before, but I honestly don't see it providing much to a grand strategy game. Cross-species stuff like this works better in RPGs, or possibly something like Crusader Kings 2. Granted, I think some of the character elements from CK2 would be nice in Stellaris (and EU4, and Victoria 2, and...), but on a scale of mobilising whole planets and such, "Tim and Z'g'thxx had a baby together" is, at best, something that belongs to a Victoria 2-style newspaper report :p .

What Teleros said:



Personally I don't understand why this would make the game so much fun and it really is an unrealistic thing to do, as such I am against it.
Well, i have been playing plenty of Crusader Kings 2 lately... Maybe i should take a break - i mean play some more of it.

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Well, i have been playing plenty of Crusader Kings 2 lately... Maybe i should take a break - i mean play some more of it.

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Time to pray to RNGesus?
 

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A phenotype is literally just what a species looks like. Well, that's a huge simplification but you get the idea. Whether or not two species can produce viable offspring rests on their genotype, not their phenotype. A bat and a bird share relatively similar phenotypes, but because they have very different genotypes (and even then nothing close to the differences you'll see in species that evolved independently on separate planets) the thought of them producing viable offspring is laughable. Sorry, I'm just not fond of the people suggesting that the phenotypes are supposed to be related. Those species classified as mammalian are not mammals, they just look and act more like them than any other Earth-bound species.
Ah okay, thanks for the explanation.
 
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