Hello, this is a problem I've observed a few times so I wanted to post about it. When two vehicles want to turn at the same time but their turns conflict with each other, the game cannot decide which should turn first and both vehicles get stuck forever. There needs to be some kind of logic implemented for who goes first in these situations.
Here's a screenshot of an example:
http://cloud-2.steampowered.com/ugc/885234237002637803/C7CF80B90BF56A2E05FF608F99266DB87565FF42/
The tram and the bus want to turn opposite directions when next to each other at the same time, and the game cannot decide who goes first, so nobody does
The priority should of course be metro->tram->trolley->bus, and if they're both the same type then randomly pick one.
Here's a screenshot of an example:
http://cloud-2.steampowered.com/ugc/885234237002637803/C7CF80B90BF56A2E05FF608F99266DB87565FF42/
The tram and the bus want to turn opposite directions when next to each other at the same time, and the game cannot decide who goes first, so nobody does
The priority should of course be metro->tram->trolley->bus, and if they're both the same type then randomly pick one.