@podcat (or any member of the developpement team)
Source: WWW, part 2.
Picture 1: In may 1937, the German player has begun to produce the Großtraktor. Before that, the balance of the chromium for Germany was 0. After starting production balance went to -12. Assuming the balance is given “per day” and since the Germany produces only 2.09 Großtraktor per month, I would like to know how the resource requirements are calculated.
Picture 2: the Großtraktor production increased to 3.59 (per month) in September 1937. Nevertheless, the need for chromium remains the same (-12). Normal?
Picture 3 (07-1938): A priori the German player has purchased resources. Production increased to 2.08 großtraktor per week and the need for the production line is now set to 15 (not even 12). How is it possible to spend so much chromium and steel (since 2, 08 * 3 = 6.24)? Is the lack of resources (oil) affects the expenditure of available resources (in this case: chromium and steel)?
Subsidiary questions on the subject:
PS : Thanks to the development team for the great work on HOI4. HOI 1 to 3 goes better and I hope that the 4th one would be far more better, realistic (even with abstraction mechanism like the supply, which sounds not so bad for me) and with an improve AI.


Source: WWW, part 2.
Picture 1: In may 1937, the German player has begun to produce the Großtraktor. Before that, the balance of the chromium for Germany was 0. After starting production balance went to -12. Assuming the balance is given “per day” and since the Germany produces only 2.09 Großtraktor per month, I would like to know how the resource requirements are calculated.
Picture 2: the Großtraktor production increased to 3.59 (per month) in September 1937. Nevertheless, the need for chromium remains the same (-12). Normal?
Picture 3 (07-1938): A priori the German player has purchased resources. Production increased to 2.08 großtraktor per week and the need for the production line is now set to 15 (not even 12). How is it possible to spend so much chromium and steel (since 2, 08 * 3 = 6.24)? Is the lack of resources (oil) affects the expenditure of available resources (in this case: chromium and steel)?
Subsidiary questions on the subject:
- When I buy 4 resources to a country, does it mean 4 resources per day (as in previous versions of HOI) or another scale (week, month...)
- When I want to produce 1 'object' (tank, gun, boat...) do I need to spent the resources only once, or once per day, per week... From my point of view (as the DD5), it was only once for each manufactured 'object'.
PS : Thanks to the development team for the great work on HOI4. HOI 1 to 3 goes better and I hope that the 4th one would be far more better, realistic (even with abstraction mechanism like the supply, which sounds not so bad for me) and with an improve AI.
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