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Arilou

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This is something I find to be of great interest.... How great ability will we have to influence our nations?

Can we change the system of government? (Turning Germany intoa decentralized democracy or making France into a communist state?) And in the case of a democracy can we influence (or at least react to) elections?
Can we appoint ministers?
Etc. etc.
 

Tamas

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I think an internal politics system which would give the player something to listen to (thus, keeping him kinda' busy) would increase the game's value, at least because that one would not need to start a war all the time to have fun.

But I think it must be very hard to make an internal model which requires constant (like yearly) decisions, while not overwhelming the entire game. So I don't expect some Republic of Rome type of thing, but I also hope it will be more then HoI's system of three ideologies.

Maybe, there could be a pairlament like in GalCiv (in case of monarchies and dictatorships it would represent the factions in the royal court), where "elections" would change the balance of power, giving some modifiers to things, depending on how strong the player's party's influence, which in turn would be calculated based on how well the country is running from the internal view (economical and social spending: positive, war exhaustion and military builds: negative, for example).
 
Jun 20, 2001
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Yeah, for example, let's say the US Civil War breaks out, and you(as the UK) want to intervene on the side of the CSA, but internally your citizens and politicians do not want to. If you do so anyways, there should be some sort of consequence.
 

unmerged(15764)

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I also think that the democracies were represented in an odd way in hoi. It was like you had totalitarian power only you couldnt declare war on anyone... not much politics in hoi now that I think about it...
 

unmerged(1002)

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I think this is really important.

EU made a real effort to make you behave 'historically', in the sense that BB, stability and the cassus belli system were constraints on your ability to cynically pick fights and gobble up Europe one prinipality at a time. But the problem was that there really wasn't enought to do when you weren't at war. I'd spend a lot of time twiddling my thumbs, waiting for the next year's revenues to come in so I could upgrade a couple more buildings and, well, waiting for the next war to start.

Running a country should be a challenge in itself, especially in this time period when there are the challenges of industrialisation, urbanisation, and an accompanying growth in literacy and so people's expectations and political awareness. Add to this the associated growth of nationalism, which is a nineteenth century concept closely linkes to these phenomena and was a real challenge for countries like Austria-Hungary and the Ottoman Empire which were dynastic and military accidents rather than nation-states, and you have a whole raft of challenges for the player to be dealing with quite besides international relations.

As far as they're concerned, what's striking about the nineteenth century is the lack of major wars. So much was decided through devices like the Council of Europe rather than on the battlefield.

This is such a great period, with so much potential nuance. I really hope they try and translate even some of this into the game. I loved EU, don't get me wrong. But what the previous poster said about an almost-RPG like immersion in internal politics would be perfect, though doubtless too much to hope for.
 

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If you're playing a European country, a big part of internal politics is the formation of a parliamentary system and increasing suffrage. I think Russia or the Ottoman Empire would make especially challenging games in this regard. If I'm playing Russia, I'll try not to be as repressive as Alexander III or Nicholas II.
 

Arilou

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Exactly!
And not just increasing suffrage! I want 8 hour workday and union rights early on!
 

Arilou

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Yes of course! I want repurcussions for doing those things, and other repurcussions for not doing them!
 

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Originally posted by Ighelkott
If you're playing a European country, a big part of internal politics is the formation of a parliamentary system and increasing suffrage. I think Russia or the Ottoman Empire would make especially challenging games in this regard. If I'm playing Russia, I'll try not to be as repressive as Alexander III or Nicholas II.
And just the opposite too. I want to be able to play a game that starts out as a fairly liberal UK or US only to crack down and turn it into a Autocratic hell, with all the worldwide chaos that would ensue. :D