We've had a lot of discussions about how internal politics could be revamped in Stellaris to be more interesting, and I think everyone suspects at this point that the next large DLC will be an internal politics rework.
I think talking about what we want is great, but I think there can also be value in talking about what we DON'T want. What would be the most disappointing Internal Politics rework?
My thoughts:
- I don't want to see a system that just allows you to add "institutions" that amount to nothing but flat modifiers. I add the "Xenobiology Department" institution, I get +15% Society Research. I add the "Bureau of Espionage" institution, I get +1 Codebreaking and an extra Envoy.
- Likewise, I don't want to see Factions reworked in a way that's similar. Keep the faction happy, you get a flat modifier. Instead of Influence, now keeping the Materialist faction happy gets you +10% Research Speed.
Essentially, I just don't want it to be a very tacked-on system with no interaction with other systems that is nothing but "modifier cards" that you can apply to your empire.
How about you?
I think talking about what we want is great, but I think there can also be value in talking about what we DON'T want. What would be the most disappointing Internal Politics rework?
My thoughts:
- I don't want to see a system that just allows you to add "institutions" that amount to nothing but flat modifiers. I add the "Xenobiology Department" institution, I get +15% Society Research. I add the "Bureau of Espionage" institution, I get +1 Codebreaking and an extra Envoy.
- Likewise, I don't want to see Factions reworked in a way that's similar. Keep the faction happy, you get a flat modifier. Instead of Influence, now keeping the Materialist faction happy gets you +10% Research Speed.
Essentially, I just don't want it to be a very tacked-on system with no interaction with other systems that is nothing but "modifier cards" that you can apply to your empire.
How about you?
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