• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rog

Major
105 Badges
Aug 10, 2009
532
33
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Stellaris: Nemesis
  • 500k Club
I agree, it is an issue... playing on highest speed too, you have to set a lot of things on autopause not to lose control.

But for me, not having the option to make the game autopause on events is much more annoying. I was told somewhere before it is an engine-related "feature" and cannot be modded... Is it really so?
(This means in practice: an event (or more) pops up, the game runs. You try to pause to deal with the event, but an autopause popup opens meanwhile, so you actually unpaused...you begin to hit your spacebar, just to have the same effect a couple of times until you somehow find the rythm and can start to deal with all the windows... we all know this, annoying.)

Is there a reasonable solution to this at all?
 

Esben Sonne

Second Lieutenant
49 Badges
Aug 10, 2009
115
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Knights of Honor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Victoria 2
I agree, it is an issue... playing on highest speed too, you have to set a lot of things on autopause not to lose control.

But for me, not having the option to make the game autopause on events is much more annoying. I was told somewhere before it is an engine-related "feature" and cannot be modded... Is it really so?
(This means in practice: an event (or more) pops up, the game runs. You try to pause to deal with the event, but an autopause popup opens meanwhile, so you actually unpaused...you begin to hit your spacebar, just to have the same effect a couple of times until you somehow find the rythm and can start to deal with all the windows... we all know this, annoying.)

Is there a reasonable solution to this at all?

Eh... It's a engine related feature, thus no need to mod it in.. Just find message settings. And set the events you want to pause to pause and those you don't to not pause - possibly just disabling them all, then you're back to manual control.
 

Rog

Major
105 Badges
Aug 10, 2009
532
33
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Stellaris: Nemesis
  • 500k Club
Eh... It's a engine related feature, thus no need to mod it in.. Just find message settings. And set the events you want to pause to pause and those you don't to not pause - possibly just disabling them all, then you're back to manual control.

I guess I was not clear enough. I mean "event" events, not those you can change in message settings. Like "Copperheads" in V2 or battle events in HOI3.
(I start every game with setting all messages to pop up and pause, then selecting out those not needed while playing.)
 

herm

Colonel
47 Badges
Nov 18, 2003
1.015
13
Visit site
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Heir to the Throne
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
Am I understanding this correctly? The problem is that some users have set events to autopause and then reflexively unpause the game when an autopaused event pops up. Correct?

If so, the obvious solution would be to either not use autopause settings or to train yourself not to hit pause at the wrong time. Seems to make more sense than having "separate pause and resume buttons"

Even so, still leaves the scenario when some event you have on popup (without pause) arrive at the same time. You pause and an event you have on autopause happens to arrive before you pause = you unpause.

And since I'm not the only one to have the problem with autounpausing when leftclicking in a (different?) state I wouldnt mind an explaination for that "feature" (and my feeling was that that was not the only time the game decided to autounpause for me :mad:).
 

tedescooo

Major
135 Badges
Apr 4, 2008
567
40
  • Supreme Ruler 2020
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Magicka 2
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • Achtung Panzer
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • 200k Club
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
+1

Always missed this from the old engine. Thought that was only me. :rofl:
 

Baneslave

Field Marshal
121 Badges
Apr 9, 2004
6.941
2.252
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
And since I'm not the only one to have the problem with autounpausing when leftclicking in a (different?) state I wouldnt mind an explaination for that "feature" (and my feeling was that that was not the only time the game decided to autounpause for me :mad:).

Others have reported it as well. I can't get this to happen, though.
 

herm

Colonel
47 Badges
Nov 18, 2003
1.015
13
Visit site
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Heir to the Throne
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado

unmerged(44030)

Captain
May 6, 2005
443
0
It would be nice if the game actually never automatically unpaused. So that the game will never go on without me knowing.
 

unmerged(84406)

General
9 Badges
Sep 22, 2007
2.389
0
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Warlock 2: The Exiled
  • 500k Club
  • Victoria 2 A House Divided Beta
Am I understanding this correctly? The problem is that some users have set events to autopause and then reflexively unpause the game when an autopaused event pops up. Correct?

If so, the obvious solution would be to either not use autopause settings or to train yourself not to hit pause at the wrong time. Seems to make more sense than having "separate pause and resume buttons"
That is part but not all of the problem - I did mange to train myself to to not press pause when a dialog I had set to auto-pause popped up.
However that assumes that you don't change things later - in different games I find I have slightly different settings for auto-pause.
A bigger problem is when you see something happening and pause the game but at the same time a second even occurs which auto-pauses the game - in this cause you command to pause becomes a resume because there are two reasons to pause.