I agree, it is an issue... playing on highest speed too, you have to set a lot of things on autopause not to lose control.
But for me, not having the option to make the game autopause on events is much more annoying. I was told somewhere before it is an engine-related "feature" and cannot be modded... Is it really so?
(This means in practice: an event (or more) pops up, the game runs. You try to pause to deal with the event, but an autopause popup opens meanwhile, so you actually unpaused...you begin to hit your spacebar, just to have the same effect a couple of times until you somehow find the rythm and can start to deal with all the windows... we all know this, annoying.)
Is there a reasonable solution to this at all?
But for me, not having the option to make the game autopause on events is much more annoying. I was told somewhere before it is an engine-related "feature" and cannot be modded... Is it really so?
(This means in practice: an event (or more) pops up, the game runs. You try to pause to deal with the event, but an autopause popup opens meanwhile, so you actually unpaused...you begin to hit your spacebar, just to have the same effect a couple of times until you somehow find the rythm and can start to deal with all the windows... we all know this, annoying.)
Is there a reasonable solution to this at all?