I humbly request that the devs incorporate into Victoria 2 one of the most useful functions for Victoria, EU2, and the other games on the same engine: the hard pause.
What do I mean by hard pause? That is when the pause key does not unpause autopause, and can only be unpaused by hitting the pause key again.
To clarify, in the original Victoria, when the game autopaused (through an event set to pop-up and pause), it could be unpaused by clicking the confirmation or hitting the Enter key. I call this a soft pause. Hitting the pause key only paused the game, and it could only be unpaused by hitting the pause key again. I call this a hard pause.
With EU3, when there are a number of pop-up events, I find that hitting pause often unpauses autopaused pop-ups rather than pausing the game. If there are enough pop-ups and my luck is bad enough, I can go through over a month of game time repeatedly attempting to pause, but unpausing autopause instead. This was never a problem in the original Victoria. While I do find having pause mapped to the space bar more comfortable, overall I find the new pause settings somewhat frustrating.
I realize that this is a consequence of my gameplay style, i.e. I run the game on the highest speed, but set almost every notification to pop-up and pause. Nevertheless, given that the hard pause was of a feature of previous Paradox games, I hope you will bring it back for Victoria 2.
I hope this makes sense. I have repeated the word pause to the point that it has almost lost all meaning. :wacko:
What do I mean by hard pause? That is when the pause key does not unpause autopause, and can only be unpaused by hitting the pause key again.
To clarify, in the original Victoria, when the game autopaused (through an event set to pop-up and pause), it could be unpaused by clicking the confirmation or hitting the Enter key. I call this a soft pause. Hitting the pause key only paused the game, and it could only be unpaused by hitting the pause key again. I call this a hard pause.
With EU3, when there are a number of pop-up events, I find that hitting pause often unpauses autopaused pop-ups rather than pausing the game. If there are enough pop-ups and my luck is bad enough, I can go through over a month of game time repeatedly attempting to pause, but unpausing autopause instead. This was never a problem in the original Victoria. While I do find having pause mapped to the space bar more comfortable, overall I find the new pause settings somewhat frustrating.
I realize that this is a consequence of my gameplay style, i.e. I run the game on the highest speed, but set almost every notification to pop-up and pause. Nevertheless, given that the hard pause was of a feature of previous Paradox games, I hope you will bring it back for Victoria 2.
I hope this makes sense. I have repeated the word pause to the point that it has almost lost all meaning. :wacko: