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Nikolai

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An interesting read. Thanks.:)
 

FSB1

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Sounds good, but it seems that they did it more easy than EU3.

"Trade is also much simpler this time around"

"With so many nations and so many conflicting interests, the diplomacy system is surprisingly easy to use"

"War is obviously one of the main pillars of this game"
 

STGeorge

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DaPacemDomine said:
IGN seems a little more confident in Rome's appeal to a broader audience than they voiced with EU/2/3, HOI/2, Victoria, Crusader Kings, etc. Hopefully a sign of stellar sales to come!

Hmmm I dont know if I want EU:Rome to appeal to a wider audience... we might get them asking for fps combat and Elves!!!!!
 

unmerged(80821)

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sounds like they are 'making it less challenging' then their previous games like HOI and Victoria, (which is the best Paradox game ever)

Still looks great though
 

SirGrotius

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that's a well written preview. someone really needs to leave some comments besides the RTW crowd, which i find annoying (where are the big battles!). gosh. :eek:
 

Rhion

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I'm kind of disappointed to read that Rome will feature the same army maintenace mechanics as EU3.

I really prefered the one from Victoria, which allowed you to keep certain armies at full strength while keeping others at the bare minimum to save on maintenance. The mechanics that will be in place in Rome will apparantly feature the same all-or-nothing system like EU3, meaning you'll either have to keep all your regiments at full strenght and morale or none of them.

This is particularly bothersome once you've established a big empire. During peacetime you want to keep maintenance costs at the absolute minimum, but there's always some upstart province or newly conquered region which revolts every few months, so you want to have a full strenght army nearby, or you're going to war with a largely inferior nation and you'll only need a portion of your troops. Nonetheless, in both cases, you'll have to pay up full maintenance for your million men army, just to keep a couple of thousand soldiers in the fight.
 
Last edited:

unmerged(93086)

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Rhion said:
I'm kind of disappointed to read that Rome will feature the same army maintenace mechanics as EU3.

I really prefered the one from Victoria, which allowed you to keep certain armies at full strength while keeping others at the bare minimum to save on maintenance. The mechanics that will be in place in Rome will apparantly feature the same all-or-nothing system like EU3, meaning you'll keep either have to keep all your regiments at full strenght and morale or none of them.

This is particularly bothersome once you've established a big empire. During peacetime you want to keep maintenance costs at the absolute minimum, but there's always some upstart province or newly conquered region which revolts every few months, so you want to have a full strenght army nearby, or you're going to war with a largely inferior nation and you'll only need a portion of your troops. Nonetheless, in both cases, you'll have to pay up full maintenance for your million men army, just to keep a couple of thousand soldiers in the fight.

i guess they will balance it sir..-
atleast i hope so : s :confused:
 

unmerged(76495)

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We know that individuals can raise armies, so a intresting perspective might be if a governour of a rebellious country raised an army with his own money and could keep it at 100% maintaence. AFAIK IRL governours were responsible for the internal security of their domains and did raise armies to put down revolts and keep the peace.
 

Gen. Skobelev

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Nice interview. Thanks for posting. Interesting info there.
 

FSB1

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Rhion said:
I'm kind of disappointed to read that Rome will feature the same army maintenace mechanics as EU3.

I really prefered the one from Victoria, which allowed you to keep certain armies at full strength while keeping others at the bare minimum to save on maintenance.

How do you do that?
 

Snall

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EvilSanta said:
Put army maintenance on minimum so all divisions will be on minimum strenght, then pump it back up and reinforce some of the divisions.

I think.
Yeah.
 

Andrelvis

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Exactly. Great game, Victoria. The POP system would totally rock if it wasn't so much micromanagement.