Let us say, I want to deploy a new division type, using Light Tank destroyers. I have not yet built any of them. I would like to deploy 12 divisions under a nice general with good bonuses for armor just as soon as I can, but I want them trained, not green, because WOW green troops get a big penalty (as they should in my opinion.)
So, you might fire up a production line, and head to your division designer and set up, oh let's say 3x3=9 units of my new light tank variant plus some engineers and recon. assume we have sufficient XP. I could make the division and then wait till I have 9 units worth of those tanks produced, and then begin training that first, as we have seen folks do in the streams. Or you can just Queue them all up but they won't have equipment yet.
but I think there may be a better way . say in the division designer I add only 1 unit of the tanks even though I want 9 when I deploy the divisions. with this "partial" division template I intend to add to later before I deploy them, I have an advantage. As soon as I have 12 units worth of tanks I can start training 12 "divisions", and as I add additional tanks in my division designer, it will add to the amount of training time required for the divisions I have started already. This "moves the finish line" so to speak for the training progress bar. but it does not change the value of days spent training so far it just changes the amount needed, which creates the illusion that you have lost progress. but you don't lose progress I don't think. it just looks like you have less training completion because you need more to finish. But the important part is that they start training sooner, and the total amount of total training required will not change. That means I can deploy them sooner.
you can see how much extra training time is needed per unit you're adding in the division designer, on the tooltip! they show SO MUCH on the tooltip. I love tooltips...
So, the question becomes, if I just Queue 12 divisions of my finished template for training even though I do not have the equipment yet, then they'll train as the equipment becomes available. is this better or worse than the method I outlined above? If there is a penalty to training speed based on lack of equipment, then the method of adding the units one at a time in the division designer after I have enough equipment produce will allow me to start training sooner and avoid that lack of equipment penalty on training. if there is no such penalty, it may be just as good to train them up the "simple" way of queue them all up even though I don't have any light tank destroyers yet.
What do you guys think?
So, you might fire up a production line, and head to your division designer and set up, oh let's say 3x3=9 units of my new light tank variant plus some engineers and recon. assume we have sufficient XP. I could make the division and then wait till I have 9 units worth of those tanks produced, and then begin training that first, as we have seen folks do in the streams. Or you can just Queue them all up but they won't have equipment yet.
but I think there may be a better way . say in the division designer I add only 1 unit of the tanks even though I want 9 when I deploy the divisions. with this "partial" division template I intend to add to later before I deploy them, I have an advantage. As soon as I have 12 units worth of tanks I can start training 12 "divisions", and as I add additional tanks in my division designer, it will add to the amount of training time required for the divisions I have started already. This "moves the finish line" so to speak for the training progress bar. but it does not change the value of days spent training so far it just changes the amount needed, which creates the illusion that you have lost progress. but you don't lose progress I don't think. it just looks like you have less training completion because you need more to finish. But the important part is that they start training sooner, and the total amount of total training required will not change. That means I can deploy them sooner.
you can see how much extra training time is needed per unit you're adding in the division designer, on the tooltip! they show SO MUCH on the tooltip. I love tooltips...
So, the question becomes, if I just Queue 12 divisions of my finished template for training even though I do not have the equipment yet, then they'll train as the equipment becomes available. is this better or worse than the method I outlined above? If there is a penalty to training speed based on lack of equipment, then the method of adding the units one at a time in the division designer after I have enough equipment produce will allow me to start training sooner and avoid that lack of equipment penalty on training. if there is no such penalty, it may be just as good to train them up the "simple" way of queue them all up even though I don't have any light tank destroyers yet.
What do you guys think?