• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Galaahd

\O/\O/\O/\O/\O/\O/O\/O\/O\/O\/
114 Badges
Apr 7, 2005
3.605
1.864
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
I will never get tired of this game, and I can already say that I will buy any DLC or expansion pack.

1726009-shut_up_and_take_my_money_super.jpg
 

erekose123

Major
73 Badges
Sep 2, 2004
531
61
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • 500k Club
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Nemesis
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Vanilla events are indeed covering a wide variety of topics (inter-personna relations, raising children, religious differences etc.). I am satisfied with the relation price/content and I think Paradox has greatly elevated its quality standard with this release. Nonetheless, next release will be scrutated.

To me, the black spot of Paradox remains Tutorial and Newbie Guide. You would gain more costumers by answering this question a noob asks when launching a PI game : "what do I have to do" ?
 

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
More events.
More buildings (different benefits like reduced RR or w/e).
Way more plots.
Way more ambitions.

That's stuff I'm more then willing to shelf out some more money for.


(And make being king/emperor worth it instead of a chore. Especially having multiple king titles is moot at the moment)
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.058
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
There will be new ambitions & plots in each content patch..

We got a system to eliminate spam if we add more events, so it just increases variety.
This and mercenary & holy order numbers & cost increasing every century is currently the only thing I'd be expecting from the game. Thank you very much for an excellent release. :)
 

Variton

Colonel
90 Badges
Mar 25, 2008
842
6
  • Crusader Kings II
  • 500k Club
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Horse Lords
  • 200k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III: Chronicles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Sword of the Stars II
  • Victoria 2
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Is this the first game we have made where the community actually thinks the creative content is more than enough? Not that we want to stop here. We will add several event-series to every content patch...

I would say the # of events is reasonably sufficient for the game not to repeat itself, but I would still like a lot more! Events, plots and ambitions! I believe they will add to the replay value of the game a lot and given enough, I know I will be playing this great game for hundreds of hours more.
 

Yrsnö

First Lieutenant
18 Badges
Jul 26, 2009
227
17
  • Europa Universalis III Complete
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
There can never be enough events but CKII feels pretty fleshed out at its core.
Having that said, I still crave more! :happy:
 

InnocentIII

Ask how many Divisions I have!
116 Badges
Apr 22, 2001
4.203
106
Visit site
  • Supreme Ruler 2020
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Hearts of Iron III Collection
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria 3 Sign Up
  • East India Company
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
In my experience it's very hard to acquire "the great", because you need to be below 100 prestige when you inherit, and my sons often have nearly that much when they're born.

True. I wonder if they couldn't just jack up the requirements if you start the ambition with higher prestige. For every 50 you are over 100 add 100 to the necessary Prestige. Start at 500 and you'd need to get to 1800. Or add 150 for every 50 over. Starting at a 500 start you'd need 2200 to be "The Great". If you have many siblings and they all die, I'd like to see "Queen Isabella I 'The Girl Who Lived' of Leon"

I want a building which stops assassins or at least slows them down. A "Tower of Isolation", though I'd call it my summer palace.
 

Antoine

Captain
31 Badges
May 16, 2003
376
2
  • Victoria 2
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • Knights of Honor
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
I think with a clear modding guide more people (other than the ones who modded all paradox games since eu2) would certainly make events.

For anyone else than a paradox games modding specialist, trying to make events in a game like ck2 (and it's probably the same for any other recent paradox title) means being forced to read an huge lot of existing ones to find one showing them how to do what they want, or to search in EU3 wiki, CK1 modding guides, and other sparse informations like dev diaries etc... spread in x other games forum, then verify that the same command exist in ck2. So it shouldn't be a big surprise if they take some time to learn.

To take an example, before someone asked the question in modding forum, the way to create a mod (make it appear in mod list) wasn't even explained in a readme or something (finally a modder found the how to on the ... victoria 2 forum -the link is still in the post it). :D
 

ThomasH

Captain
71 Badges
May 13, 2002
439
2
Visit site
  • Cities: Skylines - Snowfall
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
This is by far the best game Paradox ever has made. (except Victoria I)
Not only that it is simply good - it is a lot of fun from the beginning , challenging , it has depht and this all without any DLC or addon.

I must say that i was very very sceptical before it came out. (especially sceptical about DLC's)
But now i can't await all these DLC that hopefully come out soon.
I love this game -:)
 
Last edited:

Captain Gars

Lead AI Programmer
4 Badges
Oct 4, 2010
5.887
905
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
I have some plots/ambitions that I want to implement but I've no idea what a lot of the triggers mean. Looked in objectives file and got lost.:blush:

Then you know how I feel ;) The plots are rather complicated and time consuming to do. I did the ones for Sengoku and CK but the ones for CK is much more complicated, because of everything with laws/titles/de jure vs de facto etc. And the plot needs to work together with events and decisions and special CB's and they all need to be able to detect if something isn't valid anymore... Not to mention the work that goes into actually debugging and making sure they work as intended. I know we don't have that many plots yet, but anyone who tries to mod in one themselves will quickly find out why. I've just scripted a new one that works both for vassals and independents and that I think many players will like. Will most likely be included in the next patch.
 

Jaol

Kapudan Pasha
56 Badges
Jan 24, 2011
3.755
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Then you know how I feel ;) The plots are rather complicated and time consuming to do. I did the ones for Sengoku and CK but the ones for CK is much more complicated, because of everything with laws/titles/de jure vs de facto etc. And the plot needs to work together with events and decisions and special CB's and they all need to be able to detect if something isn't valid anymore... Not to mention the work that goes into actually debugging and making sure they work as intended. I know we don't have that many plots yet, but anyone who tries to mod in one themselves will quickly find out why. I've just scripted a new one that works both for vassals and independents and that I think many players will like. Will most likely be included in the next patch.

Sounds great!

Would it be possible to get a master list of all scopes/commands/triggers/etc.? Because, as you say, CK2 has great scripting potential, but it's a bit hard to get into.
 

InnocentIII

Ask how many Divisions I have!
116 Badges
Apr 22, 2001
4.203
106
Visit site
  • Supreme Ruler 2020
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Hearts of Iron III Collection
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria 3 Sign Up
  • East India Company
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Then you know how I feel ;) The plots are rather complicated and time consuming to do. I did the ones for Sengoku and CK but the ones for CK is much more complicated, because of everything with laws/titles/de jure vs de facto etc. And the plot needs to work together with events and decisions and special CB's and they all need to be able to detect if something isn't valid anymore... Not to mention the work that goes into actually debugging and making sure they work as intended. I know we don't have that many plots yet, but anyone who tries to mod in one themselves will quickly find out why. I've just scripted a new one that works both for vassals and independents and that I think many players will like. Will most likely be included in the next patch.

I wonder if there isn't something you could do with multi-stage actions, a plot to create a plot. You don't want the player to be able to just pick an outcome and make it happen, like creating a claim ex nihilo. However, if the set-up were itself difficult, expensive or time consuming, it could turn potting into a not-too-powerful means of accomplishing things the player wants to do. The success of a pre-plot would make a difficult to obtain plot type become available. Heck, you could have the option to plot just for the fun of plotting, upon success, you'd be offered a chance to join some vassal's plot which ordinarily would not involve you (with little or no reward, i.e. not Intrigue +1 for killing some distant chef)(with a risk of adding -Opinion traits like Busybody or Incessant Gossip).

You could have plots to obtain some almost-but-not-quite approved marriages. King of Denmark rejects your son as a suitor for his daughter? But not by much? Plot with his Queen and/or Steward etc to get him to change his mind. Beats the crap out of Gifting hundreds of gold with nothing but a guess that it might help. Same thing for Courtiers/Claimants who are almost, but not quite, willing to join your court. In every case, the plot mechanism is not super powerful, it only brings about something which was nearly possible to begin with. And the plot won't always succeed, there's always a downside. In fact, you could make both of these processes a bit harder and make the requests which are rejected under the new scheme but would have been possible under the old scheme into plot-only requests.

Also, there could be plots which were largely RP or flavor events. Not necessarily of the "hello sailor!" variety some are asking for, but plots to, um, interact with various courtiers might be a good way to pass the time for some players, albeit with some risk of becoming Sims-like.

Some plots could also be ways of amplifying or assisting Councilor actions. If a council member is off doing X, then a plot would become available to assist them in doing whatever that was. Chancellor sowing dissent in an enemy province? You'd have the option of a plot to assist in that attempt, with a chain of events which made the process go better or worse, costing money or prestige either to make it succeed or as a punishment for failure. Plots to help other actions, even if they only boosted the % chance of that action's success by a few points, could add interest and something to do. Finally, you could also plot to make that same process fail. Have a Spymaster you want arrested for stealing tech, or a Spiritual Lord or Steward you want set upon by angry peasants? Send them on a mission, then plot to make that mission fail spectacularly. Again, the net result of success in the plot need only add a few points to the intended result's % chance of happening, but it would feel like you were deviously scheming to bring about a particular result via mechanics which are already built into the game.
 
Last edited:

londoner247

Field Marshal
14 Badges
Aug 11, 2011
3.911
1.507
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
To me, the black spot of Paradox remains Tutorial and Newbie Guide. You would gain more costumers by answering this question a noob asks when launching a PI game : "what do I have to do" ?

I wholeheartedly endorse this comment. I don't know how difficult it would be to do but, for example, if you played a tutorial game in a world that only included the island of Ireland then you could learn everything you need to know on a small scale before taking on the full game world. At the moment, the tutorials are just a very quick look at the game which is fine for a veteran of Paradox titles but fairly useless for a true noob.

Since the secret to financial success for the company is to grow the customer base whilst maintaining loyalty amongst current customers it is very important not to overlook this.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
I wonder if there isn't something you could do with multi-stage actions, a plot to create a plot. . . . You could have plots to obtain some almost-but-not-quite approved marriages. King of Denmark rejects your son as a suitor for his daughter? But not by much? Plot with his Queen and/or Steward etc to get him to change his mind. . . . Also, there could be plots which were largely RP or flavor events. Not necessarily of the "hello sailor!" variety some are asking for, but plots to, um, interact with various courtiers might be a good way to pass the time for some players . . . . Some plots could also be ways of amplifying or assisting Councilor actions. . . or plot to make that same process fail. . . . it would feel like you were deviously scheming to bring about a particular result via mechanics which are already built into the game.

Great ideas!

Also about 4 levels above sitting around administering justice and with the only Plot/Ambiition available being killing the queen (lower vassals get more fun, obviously).
 

North_Wolf

First Lieutenant
78 Badges
Jan 1, 2004
230
0
  • Mount & Blade: Warband
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Semper Fi
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Necroids
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
To be fair, the event system is one of the those things make this game so addictive so more of that would be a blessing. What I would really like to see is events for battles since those are never as memorable as the various social events you can hold. Siegies have events, but not choice based (choice is great). Events for battles would make them memorable, ie. having allowed a drunk bishop to hold the pre battle speech, your not so loyal vassal getting away with staying at the back of the battle etc. Would all make battles come to life in the same as the rest of the game, the game feels like a grand tale but the battles never pass into legend.
 

Lamartine

Major
42 Badges
Jun 12, 2010
699
1.602
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities in Motion
  • Prison Architect
  • Pillars of Eternity
Also, could we get a plot to spring people out of jail?
Currently it's an event, but iirc it only fires for your character; and even if it fires for your courtiers, it would be nice to have some control over the process. Maybe even make your Spymaster's "Build A Spynetwork" increase the chances of a prison break.