Stellaris is vast game about stellar empires. Everything what is happening there is on such huge scale that individuals are meaningless... and its good, its not game about Shepard, or Spock. Its game about empires...
So maybe we should get rid of those meaningless individuals, and instead introduce interests grups. Not single persons, but whole grups, with their leaders and members.
Mechanically it could looks as now but with few tweaks:
1. Leaders rename to interest group.
2. Interest groups are immortal.
3*. IG has skills(?)
4. Each IG is part of faction, and has appropriate name.
5. Numbers of IG is limitted, Democracies has more IG, Imperial has less, but more powerfull (stronger skills?). Gestalt consciousness has only one - ruler,
6. Rulers are in fact whole factions, and changes in intervals, depending on faction support: Democracies changes ruler each 10 years, oligarchies each 20 years, dictatorship each time any faction reaches support treshold (majority for example), imperials never change ruling faction.
This way we would be able to write whole stories about factions, ruling grups, and empires as a whole
So maybe we should get rid of those meaningless individuals, and instead introduce interests grups. Not single persons, but whole grups, with their leaders and members.
Mechanically it could looks as now but with few tweaks:
1. Leaders rename to interest group.
2. Interest groups are immortal.
3*. IG has skills(?)
4. Each IG is part of faction, and has appropriate name.
5. Numbers of IG is limitted, Democracies has more IG, Imperial has less, but more powerfull (stronger skills?). Gestalt consciousness has only one - ruler,
6. Rulers are in fact whole factions, and changes in intervals, depending on faction support: Democracies changes ruler each 10 years, oligarchies each 20 years, dictatorship each time any faction reaches support treshold (majority for example), imperials never change ruling faction.
This way we would be able to write whole stories about factions, ruling grups, and empires as a whole
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