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Ranger900

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Hello all! This is a mix of a general Interest, and opening post for Iron Men and Steel Ships 2: A naval forum game. More or less me trying to do my old Iron Men and Steel Ships game once again. The rules are pretty much identical to the old game. Though the ship builder is a bit more refined this time around and I know what I'm doing better. We are also not going to allow army or non-naval airforce into the game, and they will remain abstracted. Now without further ado.

1289230828_kronprinz_2.jpg

Welcome to Iron Men and Steel Ships 2: A Naval Forum Game. This game has been designed with the purpose of allowing players to experience the last age before carriers took over the sea (and also the time after carriers appear) and is being GM'd by myself.

In this game players will get to play as the Chief of the Navy for their respective countries starting in the year 1895, and attempt to design the navy they want to take on the world with. On the way they will have to deal with other nations ambitions, budget cuts, and other outside meddling that will put crinks in their plans to create the strongest navy and rule the seas.

Rules and Procedures
Each turn will be anywhere from one to two weeks, taking up a year at a time. When wars break out mini updates will be used to allow multiple 'turns' each round, usually on a 3-4 day schedule between minis. Players are able to send in unlimited orders as their budget allows, and each nation will have access to its own Google Sheets Spreadsheet where it will be able to place it's designed ships and plans for the year. Each turn they will also be given a list of events with options they can select to deal with the event. These selections will potentially effect them in everything ranging from having to giving in to government demands, to getting extra funding, to ending up suddenly at war with another player. As the players are not incharge of their nations head of state, war may come at any time without their ability to stop

For designing ships, a designer has been developed and will be sent along with the previously mentioned sheet to each player individually once the game starts.

Countries
There are currently 10 countries available to play. These nations are:
The United Kingdom (Olligarchy)
Imperial Germany (Claimed by Riccardo93)
Imperial Russia (Dutchguy)
United States of America (Fingon)
Confederate States of America (Arrow)
The Kingdom of Italy (Claimed by Aedan777)
Imperial Japan (Cheef)
Austria-Hungary (Cleeque)
The Republic of France (Terra)
The Spanish Empire (Oxford)

(Tentatively if the other spots fill up)
Ottoman Empire
Qing China (Cloud Strife)
Portuguese Empire
The Netherlands (Luft)

Stats
The most important stat for any player is their Budget. This will control everything you can possibly do and keeping it balanced is extremely important to your continued career. Following this if your naval budget is too high due to lobbying the government, the nation will begin to gain dissent points. If you gain enough dissent points, then a revolution will occur which may oust the player. If this happens during a war you can expect your government to give away significantly more during a peace agreement then you might have wanted to give.

Other stats, such as those specific to ships, can be asked to me on the #wir_main IRC or by PM.

Espionage
Espionage is an important tool to the branch chiefs. Each branch chief is able to allocate some percent of their budget to espionage efforts. Either focused on specific nations or just generally across the board. Espionage has the opportunity to reveal the entire specifics of a class, budget costs, where research is going, and the potential to incite wars, dissent, or even try to cause accidents on specific ships to cause sinking.

To reach the IRC
Link: None
Channel: #WiR_Main
Instructions:
1) Go to www.mibbit.com
2) Open the chat client
3) Select for Connect Box 'The_Airlock'
4) In the channel box, type “/join #WiR_Main” without the quotation marks.
5) You’re in the chat! Welcome!
 
Last edited:

Ranger900

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Reserved for Stat link
 
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Revan529

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Glorious Kaiserliche Marine or Confederacy pls (pls Germany pls).
 

aedan777

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Interested in the Kingdom of Italy
 

Ranger900

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Both accepted, Revan as Kaiserlich Marine and Aedan as the Regia Marina
 

MastahCheef117

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640px-Naval_ensign_of_the_Empire_of_Japan.svg.png
 

Olligarchy

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150px-Royal_Coat_of_Arms_of_the_United_Kingdom.svg.png


Her Majesty's Royal Navy

220px-Naval_Ensign_of_the_United_Kingdom.svg.png



Though both England and Scotland have maintain fleets of ships since the middle-ages, the entity now known as the Royal Navy truly came unto itself under the Tudor Monarchy, with Henry VIII expanding it and it gaining its first moments of glory under Elizabeth I. The victory over the Spanish Armada in 1588 heralded a change in English policy when it came to the navy, and what had once been a secondary thought, began to be the principal tool with which the English projected their power across the seas.

During the 17th century the Royal Navy's success and failures were equal in measure, with the navy deteriorating thanks to the various wars, civil or otherwise to such an extent that the Barbary Pirates actually had more ships in the Channel than the English and were able to raid and enslave to their hearts content, only for their foul business to be over and done with by the restoration of the monarchy under Charles II whose first act as king was the re-establish the Royal Navy as a personal possession of the monarch. Since then the Navy has transformed from a semi-amateur force to the most professional, and finest navy in the world.

Since the rise of British power and founding of the colonial Empire, the Royal Navy has seen unprecedented growth, with its finest hour coming into being during the Napoleonic Wars when it by its lonesome blockaded basically the entire continent. Since then, the successive monarchs have each expanded both its reach as well as its power. All is not well however in the island of Britain, for the recent rise of German, Italian and even Japanese naval interest are forcing the Royal Navy to undertake more and more challenges globally, and the First Naval Lord Sir Frederick William Richards, GCB is forced to undertake a through review of the Senior Service and if its reach and power are enough to secure Britain and her interests...

Notable Personnel:

115px-Admiral_Frederick_Richards%2C_by_Arthur_Stockdale_Cope.jpg

Admiral of the Fleet Sir Frederick William Richards

The First Naval Lord
Born the second son of Captain Edwin Richards RN, of Solsboro, County Wexford and Mary Anne Richards , daughter of the Revd Walter Blake Kirwan, dean of Killala, Richards was educated at the Royal Naval School, New Cross and entered the Royal Navy as a naval cadet in 1848.

Since then he has seen action all around the world, and lead everything from a paddled sloop to a naval station in India, all the while playing at politics to drive forth the 'Two-Power Standard policy', with his chief rivalry being with the oft times Prime Minister William Gladstone. His alliances with the Lords Rosebery and Salisbury however have off-set this, giving him a free hand to enact his platform and revisions in making sure that Britannia rules the waves and Britons shall never be slaves.

111px-LordWalterKerr.jpg

Vice Admiral Lord Walter Talbot Kerr
Junior Naval Lord and expected Successor
Born the fourth son of John Kerr, 7th Marquess of Lothian and Lady Cecil Chetwynd Talbot , Kerr was educated at Radley College and joined the first-rate HMS Prince Regent as a naval cadet in 1853. He saw action during the Crimean War serving in the first-rate HMS Neptune in March 1854 and then in the third-rate HMS Cornwallis in May 1855.

Since then Lord Kerr has served in numerous operations all around the world, including the Indian Mutiny. Several years ago he was promoted to Junior Naval Lord, Vice Admiral and put in charge of the Channel Squadron with responsibility to safeguard the Home Islands from possible invasion.


Current Events of the Royal Navy​

Technical Specifications

Recordings of Naval Lords

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Political Briefings and Statements

 

Arrowfiend

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qwd5gJQ.jpg

I'll give the CSN another go.
 

Terraferma

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France please. If not AH
 

Cleeque

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320px-Austria-Hungaria_transparency.png


Could I play China?
Austria-Hungary
 
Last edited:

Ranger900

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Dutchguy gets Russia, Arrow's CSA, Terra is The French Republic

Cleeque for the moment China isn't open but if we can get a USA and A-H player I'll open it up for you to play.
 

Ranger900

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Fingon's USA, Luft is The Netherlands. Will try to have stats and the proper forum instead of the interest forum up by or by the end of tommorow
 

Ranger900

Major
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Sep 4, 2009
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Game Proper is up over Here

All posts will happen there now. Stats being sent out by PM as we speak.