well, economy is quite poor in CK2, and when you earn lots of money you don't really have anything to invest in, in the end, managing your demesne can be boring and that incite you to occupy yourself by overwarring.
"Magnate Lords" was wonderful but was a bit too heavy IMOH (and not maintained anymore), so here are my plans :
the global idea is :
Demesne specialization (f.e. a catholic religious demesne can be turned into a monastery or an episcopal seat, this with specific inter-exclusive buildings chains)
Basic economy with :
-ressources : a handfull of basic ressources, assigned dynamicaly, based on terrain type
-industry chains based on local trade (f.e. a neighbouring province produces stone, then stone can be transported and transformed in direct adjacent procinces)
Big constuctions and very expensive buildings like real cathedrals (see my old mini mod Relic & Cathedral) + loans to fund those and flavour events.
-flavour around this theme (minor titles, events...)
Various flavour stuff (forest focus like in XYLO kit i did), fairs, trade...
So i post this to check the interest about it and, then, some experimented modders to bring it to life (some stuff already exists).
DevDiaries :
-Demesne specialisations
-Economy
-Technologies
-Trade !
"Magnate Lords" was wonderful but was a bit too heavy IMOH (and not maintained anymore), so here are my plans :
the global idea is :
Demesne specialization (f.e. a catholic religious demesne can be turned into a monastery or an episcopal seat, this with specific inter-exclusive buildings chains)
Basic economy with :
-ressources : a handfull of basic ressources, assigned dynamicaly, based on terrain type
-industry chains based on local trade (f.e. a neighbouring province produces stone, then stone can be transported and transformed in direct adjacent procinces)
Big constuctions and very expensive buildings like real cathedrals (see my old mini mod Relic & Cathedral) + loans to fund those and flavour events.
-flavour around this theme (minor titles, events...)
Various flavour stuff (forest focus like in XYLO kit i did), fairs, trade...
So i post this to check the interest about it and, then, some experimented modders to bring it to life (some stuff already exists).
DevDiaries :
-Demesne specialisations
-Economy
-Technologies
-Trade !
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