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Arko

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well, economy is quite poor in CK2, and when you earn lots of money you don't really have anything to invest in, in the end, managing your demesne can be boring and that incite you to occupy yourself by overwarring.
"Magnate Lords" was wonderful but was a bit too heavy IMOH (and not maintained anymore), so here are my plans :


the global idea is :

Demesne specialization (f.e. a catholic religious demesne can be turned into a monastery or an episcopal seat, this with specific inter-exclusive buildings chains)
Basic economy with :
-ressources : a handfull of basic ressources, assigned dynamicaly, based on terrain type
-industry chains based on local trade (f.e. a neighbouring province produces stone, then stone can be transported and transformed in direct adjacent procinces)
Big constuctions and very expensive buildings like real cathedrals (see my old mini mod Relic & Cathedral) + loans to fund those and flavour events.
-flavour around this theme (minor titles, events...)
Various flavour stuff (forest focus like in XYLO kit i did), fairs, trade...

So i post this to check the interest about it and, then, some experimented modders to bring it to life (some stuff already exists).


DevDiaries :
-Demesne specialisations
-Economy
-Technologies
-Trade !
 
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Arko

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Really cool idea! Would this be implemented into HIP or a sub-mod?

ideally independant and included if possible and balanced enough.
 

Arko

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This could be really interesting, with the addition of events during construction of mega structures, we could get Pillars of the Earth levels of epicness.

it is kind of the plan here ;) (various building delays, technical difficulties, supply problems during war or trouble times, positive counterparts of those of course, pilgrims' gift, noble or burgher gift etc. etc. ).



edit : 400th post yay !
 

elvain

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Yes. This is the last part of mosaic that is now missing in HIP as well as in CK2 obviously.

I'd be interested in both playing it and participating on it.

I have long thought about combination of terrain type+basic resources to enable buildings which would provide additional resources and therefore additional income/lack of it as well as bonuses to technologies.

Also terrain type might influence wealth of province -> mountainious or desert province would allow fewer improvements (fewer people and fewer taxes) than a fertile province.
 

Arko

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Yes. This is the last part of mosaic that is now missing in HIP as well as in CK2 obviously.

I'd be interested in both playing it and participating on it.

I have long thought about combination of terrain type+basic resources to enable buildings which would provide additional resources and therefore additional income/lack of it as well as bonuses to technologies.

Also terrain type might influence wealth of province -> mountainious or desert province would allow fewer improvements (fewer people and fewer taxes) than a fertile province.

I already have some plans on ressources (already coded in fact). but i guess India would stumble it a bit ;)


edit: oh, and i almost forgot, technologies remix are into the plan

Any idea or experience is good to take^^ terrain variety provided by EEOQUE could also bring more possibilities.
 

nitroholic

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+1

I've been wanting more economic depth in CK II for a while now. I hope this pans out!
 

al3xytp

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Money money money...

I sure want this. I remember a mod which did this, though I can't remember the name.
 

Arko

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hi guyz, i will bring you some more details later to open the discussions and expose what the needs will be about the future dev team ;)
 

Jaidal

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Money money money...

I sure want this. I remember a mod which did this, though I can't remember the name.

Magnate Lords has not been updated even though the creator was waiting for a SoA style update before he started. This seems like it might be better given that it should be compatible with HIP, in theory.
 

zijistark

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Yes. This is the last part of mosaic that is now missing in HIP as well as in CK2 obviously.

I'd be interested in both playing it and participating on it.

I have long thought about combination of terrain type+basic resources to enable buildings which would provide additional resources and therefore additional income/lack of it as well as bonuses to technologies.

Also terrain type might influence wealth of province -> mountainious or desert province would allow fewer improvements (fewer people and fewer taxes) than a fertile province.

This is something I'd had in mind for awhile. Also, speaking from a non-PB (less minimalist) perspective, "climate" can be made available as a trigger too, in whatever reasonable grades of latitudinal degree (initialized upon mod startup with the rest of HIP, of course) without too much hacking at all. Perhaps "climate" isn't the best word for how close to the equator a province is. Nevertheless.
 
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