I can promise you that Interdiction does have a delay element to it; I've been taking advantage of it ever since I got told about it. Latest example is an Infantry division running from the Romanian province bordering Yugoslavia at the corner of Bulgaria into Bucaresti and Ploesti from the south (which is longer than coming into Bucaresti directly from the west and involves a couple of river crossings) in the time it took a Romanian HQ 2 provinces away from Ploesti to get to next to Ploesti. It just seems that GA does too. The delay might not be so observable when it's inflicted by a plane on GA missions though, because it will be attacking troops in combat, and the relationship between combat and movement is always variable.
I suspect if you send a GA mission to a rear area province/region, it'll have a similar effect on movement to an Interdiction mission. The difference will be in an environment with a mixture of moving and in-combat targets. If you set the planes to GA, they'll pick on troops in combat; Interdiction will pick on troops moving and not in combat first. They'll both do some of the other (I've seen Interdictors bombing combat provinces), I imagine, but have different priorities.
I only wish my interdictors wouldn't loiter over empty provinces quite so much when there are juicy material targets just adjacent.
Try setting up the test yourself. Use the two different kinds of missions, Interdiction, ground attack then no attack.
I hope you get different results to me.
I only had time (read patience) to do it the once.
That is why I'm asking for others to give it a try.