Thanks for your feedback Womble but the same thing happens with Ground attack missions, bringing me to the same point about what is the difference?
I don't understand why information like this is so top secret. Surely the programmers know what is happening, don't they? Why not put it in the tool tip, or in the manual.
I must confess I am beginning to believe it has been badly implemented/not finished, like so many other things in the game in a rush to get it out the door, and the only difference Is that the AI Will target moving units as a preference when set on Interdiction, and units in combat when set on ground attack. But if like me you don't trust the AI to do anything, and you target all your missions yourself using ground attack on a moving unit will have the same effect as using Interdiction.
I hope I'm wrong.
Both missions "stop" enemy movement no more than planes vs ground troops combat occurs (e.g. a couple of hours).
The difference is straight forward (see Paradox above) planes having ground attack mission will target troops in combat, planes with interdiction mission will target moving troops out of combat.
Obviously planes with 1 province area set as mission target will target ground troops in that province no matter of their status, cause planes have no choice.
BTW I have never seen AI using interdiction (runaway cratering, logistic bombing, installation strike) at all.