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DazKaz

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Doe's anyone know how Interdiction missions work against Strategically repositioning troops?
I imagine it as being air strikes against columns of troops on a road or on trains.

1, Do the aircraft get a bonus to attack against strategically redeploying troops.

2, Do the strategically redeploying troops get slowed down in any way, if so by how long per strike? An hour?
 

bbasgen

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I believe troops, after strategically redeployed, now have a 0 org and an attack delay. Interdiction only affects org level, so it sounds like it wouldn't do anything useful.
 

Shady Ed

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I believe that ground attack damages strength and interdiction damages organisation. I may be wrong though.
So if that were the case a ground attack mission would be better against strategically redeploying troops.
 

Charles Louis

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Ground attack attacks the unit per se, and so reduces first organization then strength.

Interdiction threatens to attack the unit (and does so, but to a much lesser extent) with the purpose of making the unit take cover. Once the unit stops its activity and takes cover, it has accomplished it mission, move on the next unit and make them stop and take cover. With interdiction, you can stop units withdrawing from your pursuit (so you can cut them off) and you can stop the enemy's pursuit of your units. You can also delay reinforcements from reaching a battle's province.

When people complain about not being able to execute a blitzkrieg because units wander into their line of attack, you know they have not discovered interdiction. They should be pinning those units down with air assets.

Use ground attack to win a battle.
Use interdiction to stop enemy movement.
 

ve3609

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wow...I never actually knew the difference between Interdiction and ground...thanks
 

unmerged(129069)

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A question related to this: If you want to slow down enemy units that are attacking your province, should you do logistical bombing on the province to which the enemy is attacking, or should you bomb the province from which the enemy attacks?
 

unmerged(106255)

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Interdiction threatens to attack the unit (and does so, but to a much lesser extent) with the purpose of making the unit take cover. Once the unit stops its activity and takes cover, it has accomplished it mission, move on the next unit and make them stop and take cover. With interdiction, you can stop units withdrawing from your pursuit (so you can cut them off) and you can stop the enemy's pursuit of your units. You can also delay reinforcements from reaching a battle's province.


That's good information. Thanks! I never knew what interdiction was for before.
 

Onedreamer

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I believe troops, after strategically redeployed, now have a 0 org and an attack delay. Interdiction only affects org level, so it sounds like it wouldn't do anything useful.

Attack delay yes, 0 org ? No.

Ground attack attacks the unit per se, and so reduces first organization then strength.

No, it reduces strength and organization at the same time, but the actual amount is quite negligible, at least between '36-'38. Interdiction lowers organization which should lower movement speed, but I haven't actually seen it stop anything.
 

Charles Louis

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Interdiction lowers organization which should lower movement speed, but I haven't actually seen it stop anything.

I'm not talking about the effect of organization, I mean the unit literally pauses. The movement arrow disappears, no progress is made toward the next province while the aircraft interdicts the unit. I have interdicted Russian units to trap them in Japanese all-infantry encirclements, and I have seen the AI interdict my motorized units to prevent encirclements.
 

DazKaz

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I'm not talking about the effect of organization, I mean the unit literally pauses. The movement arrow disappears, no progress is made toward the next province while the aircraft interdicts the unit. I have interdicted Russian units to trap them in Japanese all-infantry encirclements, and I have seen the AI interdict my motorized units to prevent encirclements.

That's excellent news because it's how I thought Interdiction was meant to be used.
So with your observations do you think that the unit is delayed by 4 hours (length of standard bombing run) per attack?
Have you noticed any extra time or damage penalties to strategically moving units, as if its not, I think it should be implemented.
 

loki100

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That's excellent news because it's how I thought Interdiction was meant to be used.
So with your observations do you think that the unit is delayed by 4 hours (length of standard bombing run) per attack?
Have you noticed any extra time or damage penalties to strategically moving units, as if its not, I think it should be implemented.

I've just been testing this, as I hadn't properly realised what interdiction did in HOI3, it certainly stops movement in non-combat situations and delays it in combat - latter is a bit hard to test with battles lasting 2 weeks.

Used properly, this becomes another valuable tool when you are aiming to isolate a battlefield, or maximise a breakthrough.
 

DazKaz

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A question related to this: If you want to slow down enemy units that are attacking your province, should you do logistical bombing on the province to which the enemy is attacking, or should you bomb the province from which the enemy attacks?

I might be wrong but I think logistical bombing is more to do with the interdiction of supplies than of enemy movement.
Logistical bombing destroys Infrastructure, and supplies in that province, which affects the passage of supplies reaching troops beyond it.
Obviously Infrastructure implies roads, bridges, and railways, and I'm fairly sure it has an effect on strategic redeployment speed, but don't know if it effects normal troop movement much, unless it gets muddy?
If anyone can shed more light on this please do.
 
Last edited:

womble

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I believe troops, after strategically redeployed, now have a 0 org and an attack delay. Interdiction only affects org level, so it sounds like it wouldn't do anything useful.

I thought that was what was supposed to happen, but I'm not seeing the org reduction, and I'm not sure there's always a delay, either. If they were eligible to start an attack before they Strat Move, my divisions seem to be able to dive straight into the battle. this could just be inaccurate interpretation though.
 

quetzilla

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They do have an attack delay, but you can squeeze around it by SRing to an area which will soon be under enemy control. When the unit goes to SR into the now enemy controlled province, it will dive right into combat.