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Killerjes

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Playing Germany 1936, 1.05

I had the two airtransports that Germany starts the game with.
The war started and the English came with their bombers, in order to STRAT bomb.

When entering the province with my airtranporters, aircombat started!

IMO that's a bug!
It's OK that the enemy can bomb or strafe your airfields with TAC bombers or fighters (tactical bombing).
But strategic bombnig missions should not initiated combat between the bombers and the air transports.

Maybe a solution along the lines of the altered seatransports?

As mentioned above - tactical bombing can initiate an "air"-combat, where the transports are at the receiving end?
(BTW I didn't notice if the English bombers lost STR or ORG when fighting my airtransporters.)
 
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All air units fight in all kinds of battles. It's always been kind of goofy that way.

What bugs me more are the low strength zero org planes that now block your 1.05b bombing missions. We seem to have taken a step back there.
 

Killerjes

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Originally posted by john heidle
All air units fight in all kinds of battles. It's always been kind of goofy that way.

What bugs me more are the low strength zero org planes that now block your 1.05b bombing missions. We seem to have taken a step back there.
I've seen the "bombers don't continue mission after successfull aircombat"-bug reported (again).
This was considered solved in both 1.04 and 1.05 I think, according the the readme.txt's.

However this matter with Transport planes intercepting is a different issue - that shouldn't happen at all!!!
Neither should any other airwing solely consisting of bombers og any type (TAC, STRAT, NAV, TORP).
Additionally air stacks with fighters and bombers should be grounded too! Then the player could really manage his airforce, i.e. who intercepts, who escorts etc., etc.

Preferably figthers shouldn't intercept, except when their province is being attacked (TAC bombed). Or when their orders are intercept (I don't know if that's possible to give them intercept orders within their base province. I haven't used the airforce extensively due to the bugs :rolleyes: )
 

Vulture

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Hmm I wonder what you propose... The obvious solution would be they couldn't be intercepted anymore. Or do you want they can't be attacked by purely bomber fleets anymore?
 

Mikematotski

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Air war

Originally posted by Vulture
Hmm I wonder what you propose... The obvious solution would be they couldn't be intercepted anymore. Or do you want they can't be attacked by purely bomber fleets anymore?

Isn't time to make the air war work properly... fighters intercept and all other airunits prohibit in air to air combat (intercepting combat).

Captain Jack
 

Killerjes

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Originally posted by Vulture
Hmm I wonder what you propose... The obvious solution would be they couldn't be intercepted anymore.
No, no!
Or do you want they can't be attacked by purely bomber fleets anymore?
Yes that would be nice!

All in all air combat seems a bit broken :(

When bombers and airtransporters are grounded it seems unrealistic that they would scramble to meet the enemy!?!

I can accept that air combat occours between two air fleets solely consisting of bombers, if they FLY a mission to the same province.
Even though air to air combat between must have been rare between bombers alone?
But if this is the way aircombat has to work I can acceot that! Players should most of the time have escorting fighters with their bombers anyway, if they want to play just remotely realistically (stategic bombers could late in the war fly alone, due to multiple turrets tech etc.).

Isn't it possible to keep air fleets only consisting of bombers or at least air transporters on the ground when enemy aircraft enter the province in which the bomber/air transporter is based?
So that only fighters or airfleets which has fighters in them scramble to meet enemy aircraft?

Making air transporter uninterceptable is even worse than having them scramble to meet incoming bombers - that would make para a superweapon again (more or less anyway...).

Of course it should also be considered that you might actually want to attack the enemys aircraft while on the ground, but I doubt that, this can be simulated?
This would requirer that the attacker could attack without the defender (on the ground) could shoot back (other than AA). :confused: