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Terminator

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Rodrico Stak said:
Why December 1917? Anyway, sure, I need all the help I can get!

Because the map of the Eastern Front shows us the precise
front line before the Treaty of Brest-Litovsk between the
Bolsheviks and the Germans. That is the best starting point.

As for the Tzar it doesn't make any difference if you start in January
1918 or in December 1917, he already abdicated long ago. :)
 

SiRanger

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The Maps from March 1918 could be used for our western front start line at either 1 December 1917 or 1 January 1918. I don't believe there were any major offensives on either side in the 2 or 3 winter months -- there may have been some small changes in the front, but nothing that would shift a province from one side to another. I would favor the 1 December start time for a several reasons:

1) It would allow players to have time to prepare for the spring offensive either as attacker or defender,
2) Central Powers will have to decide which front troops released from the East will reinforce, and
3) It would provide us another month for event chains to begin and provide additional alternative outcomes (e.g., Finnish independence).
 

DarkReborn

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Wow, that's a pretty big timeline, and I love loong timelines, more if they start in WWI, this proyect is excellent, lets hope that by Christmas? do yo you have a playable release, or simply an alpha/beta, like how Kaiserreich, another excellent ahistorical mod, started
 

Terminator

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Rodrico Stak said:
Ok then, January 1, 1917 it is!

Jan. 1 st, 1917 ? :rolleyes: Another starting date ?
Or do you mean Jan. 1st, 1918 ? Or still Dec. 1st, 1917 ?

If you really mean Jan. 1st, 1917
then we need other maps for both Eastern and Western fronts to
visualize the situation the mod starts with.
 

Terminator

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SiRanger said:
...The Maps from March 1918 could be used for our western front start line at either 1 December 1917 or 1 January 1918. I don't believe there were any major offensives on either side in the 2 or 3 winter months -- there may have been some small changes in the front, but nothing that would shift a province from one side to another...

You are absolutely right because the term "Trench warfare" itself
means little or no changes on the fronts.


SiRanger said:
I would favor the 1 December start time for a several reasons:

1) It would allow players to have time to prepare for the spring offensive either as attacker or defender,
2) Central Powers will have to decide which front troops released from the East will reinforce, and
3) It would provide us another month for event chains to begin and provide additional alternative outcomes (e.g., Finnish independence).

yeah and 1 more

4) It would allow a player who plays the Bolsheviks to decide
if to sign the Treaty of Brest-Litovsk or not and if to sign then under
what conditions. :)
 

unmerged(61331)

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Rodrico Stak said:
Interbellumbackground.jpg

Perhaps we continue the discussions for the Interbellum mod here?

For those of you who are wondering, the Interbellum mod spans the years 1918 - 1947, with the most changes being in the beginning (1918 - 1936). As of 1918 in this mod the Qing Empire still exists, albeit in a very unstable form. In Europe, the Great War rages on, and while things look bad for Germany, perhaps a more skilled leader can fix that? In Russia, the Russian Civil War enters its second year, and while a Bolshevik victory looks to be in the cards, perhaps the Whites can make a comeback and save the Romanovs from almost certain execution? And, when (and if) the Germans lose the war, Hitler coming to power is not certain - in fact, it is unlikely! Instead, communists may take over the Wiemar Republic, and embark on a mission to create a European Union! The Interbellum mod is currently under development, and any assistance would, of course, be appreciated.

This is the mod chosen in Uzicbombardier's thread.
Why are the Qing still around? Is this an Ahistorical mod?
 

SiRanger

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I think I know how we should simulate trench warfare:

Every province in Western Europe should have a level 3 land fort, so that when the front line moves, the trenches are still there.

Another possibility is to adjust the unit stats to have longer combats. I'm hoping to get the naval and air doctrine trees done by Saturday and then begin working on unit stats.

I've also tenatively decided to add 3 reserve infantry divisions to the Divisions page and an infantry unit specializing in infiltration tactics on the advanced weapons page. Right now, I'm anticipating one unit as the tactics would have been adopted by regular infantry units later.




Below is the land doctrine tech page. For the I and II techs, I've split some of the org and morale boosts to avoid overbalancing combat. This can be revised as we get combat testing experience.

LandDocs.jpg
[/IMG]
 

Rodrico Stak

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AutoVonBismark said:
Why are the Qing still around? Is this an Ahistorical mod?
Err... well, this was originally from the thread created by Uzicbombardier where we voted on what mod ideas to use. The idea that the Qing still existed was one of the ones that won... so I'm a bit nervous about removing it. But if enough people vote against it, then I guess we'll leave it out.
 

SiRanger

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Rodrico Stak said:
Err... well, this was originally from the thread created by Uzicbombardier where we voted on what mod ideas to use. The idea that the Qing still existed was one of the ones that won... so I'm a bit nervous about removing it. But if enough people vote against it, then I guess we'll leave it out.

I believe we should keep it in at mod start. One option is to have a revolt (or revolts) early in our time line to add spice and foster alternative outcomes, maybe somewhere between a 20% to 70% probability.
 

Terminator

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So, Rodrico, are you going to reconsider the start
date and start the Mod on Jan. 1st, 1917 ?
 

SiRanger

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The benefit of starting on January 1st would be:

1) Additional event chains relating to USSR,
2) Additional event chains relating to U.S. entry {German war policy interaction is part of this),
3) Ability to conduct 1917 offensives on East and West front (e.g., should Germany retreat to defensive line? can Allied army push them back further? can Russia push back Germans and avoid revolution?)

The cost will be the time needed to write the event chains, tweak AI to handle trench warfare for 1917 in addition to 1918, and slight revisions to tech tree. That said either start date will work for me, we just need to set a date and keep it as once the tech tree, map, and units are done we need to work on events and AI adjustments.
 

Miihkali

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lees said:
And in 1917 Yuan was already dead and China split in various warlord factions (died in June 1916) and his "Empire" held only for about 100 days till March 1916.

Have you heard about alternate history? Idea is that player still can save Qing China, although it is in very dangerous position.