I expect it is too early to write actual strategy guides, but I am very curious to know how people intend to play their starting strategies at least the first time out of the gate when they finally get the game.
Myself, my intentions at this point are that I'll put the game on slow and then pause the game. I'll check my scientists to make sure they are studying the right subjects, rearranging as necessary, likely recruiting an extra scientist right away during that process, as I'll need another anyway in short order for a second science ship. Scientists in science ships will survey several systems so as to gain experience before tackling anomalies. This will also help quickly identify choice deposits for my construction ships.
I'll split my three starting corvettes into three separate fleets of one each and send them off hurriedly scouting as many stars as they can as quickly as they can. Their job is to identify colonizable worlds. I will quickly lay claim to large swathes of space by virtue of settling as rapidly as possible, choice colony worlds that those three starting corvettes locate. The early game is a race to the best real estate. Grab it first, grab it fast, make sure your borders are YOUR borders, not those picked by your neighbors.
Virtually all starting minerals will be devoted to maintaining a slightly positive energy growth (at least at first), recalculated once the corvettes are exploring, and just enough food (for the moment), but mostly it will go to extra mineral generation. My construction ship will be off working any and all mineral generation sites it can reach, soon to be joined by a second. No early game build decisions will be haphazard. I will not for instance in the first moments of the game, accidentally blow all my influence building a grand mausoleum or whatever.
Research will be focused at first on increasing facility output and eliminating terrain blockers. Early game success is largely predicated on establishing a solid economy. With such a solid economy, building lots of research or quickly producing a powerful fleet, as a for instance, becomes much less of a sacrifice.
I expect my planets will ultimately be mostly focused on generating as much research as possible, at least two or three such among my intended core worlds at least. This to compliment the inevitable parking of my science ships in their orbit to accentuate their research output, once those science ships have surveyed everything they can and researched all anomalies. Start them off with extra food generation to get their population up quickly, then switch out the surplus once they are full with optimized research tiles. I will endeavor to keep the best, largest such potential research planets as my core worlds.
I will embassy the aliens on my border to me and rival everyone else who isn't a close cultural match (at least at first) for the extra influence.
Myself, my intentions at this point are that I'll put the game on slow and then pause the game. I'll check my scientists to make sure they are studying the right subjects, rearranging as necessary, likely recruiting an extra scientist right away during that process, as I'll need another anyway in short order for a second science ship. Scientists in science ships will survey several systems so as to gain experience before tackling anomalies. This will also help quickly identify choice deposits for my construction ships.
I'll split my three starting corvettes into three separate fleets of one each and send them off hurriedly scouting as many stars as they can as quickly as they can. Their job is to identify colonizable worlds. I will quickly lay claim to large swathes of space by virtue of settling as rapidly as possible, choice colony worlds that those three starting corvettes locate. The early game is a race to the best real estate. Grab it first, grab it fast, make sure your borders are YOUR borders, not those picked by your neighbors.
Virtually all starting minerals will be devoted to maintaining a slightly positive energy growth (at least at first), recalculated once the corvettes are exploring, and just enough food (for the moment), but mostly it will go to extra mineral generation. My construction ship will be off working any and all mineral generation sites it can reach, soon to be joined by a second. No early game build decisions will be haphazard. I will not for instance in the first moments of the game, accidentally blow all my influence building a grand mausoleum or whatever.
Research will be focused at first on increasing facility output and eliminating terrain blockers. Early game success is largely predicated on establishing a solid economy. With such a solid economy, building lots of research or quickly producing a powerful fleet, as a for instance, becomes much less of a sacrifice.
I expect my planets will ultimately be mostly focused on generating as much research as possible, at least two or three such among my intended core worlds at least. This to compliment the inevitable parking of my science ships in their orbit to accentuate their research output, once those science ships have surveyed everything they can and researched all anomalies. Start them off with extra food generation to get their population up quickly, then switch out the surplus once they are full with optimized research tiles. I will endeavor to keep the best, largest such potential research planets as my core worlds.
I will embassy the aliens on my border to me and rival everyone else who isn't a close cultural match (at least at first) for the extra influence.
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