Intended first game, early game strategy?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I expect it is too early to write actual strategy guides, but I am very curious to know how people intend to play their starting strategies at least the first time out of the gate when they finally get the game.

Myself, my intentions at this point are that I'll put the game on slow and then pause the game. I'll check my scientists to make sure they are studying the right subjects, rearranging as necessary, likely recruiting an extra scientist right away during that process, as I'll need another anyway in short order for a second science ship. Scientists in science ships will survey several systems so as to gain experience before tackling anomalies. This will also help quickly identify choice deposits for my construction ships.

I'll split my three starting corvettes into three separate fleets of one each and send them off hurriedly scouting as many stars as they can as quickly as they can. Their job is to identify colonizable worlds. I will quickly lay claim to large swathes of space by virtue of settling as rapidly as possible, choice colony worlds that those three starting corvettes locate. The early game is a race to the best real estate. Grab it first, grab it fast, make sure your borders are YOUR borders, not those picked by your neighbors.

Virtually all starting minerals will be devoted to maintaining a slightly positive energy growth (at least at first), recalculated once the corvettes are exploring, and just enough food (for the moment), but mostly it will go to extra mineral generation. My construction ship will be off working any and all mineral generation sites it can reach, soon to be joined by a second. No early game build decisions will be haphazard. I will not for instance in the first moments of the game, accidentally blow all my influence building a grand mausoleum or whatever.

Research will be focused at first on increasing facility output and eliminating terrain blockers. Early game success is largely predicated on establishing a solid economy. With such a solid economy, building lots of research or quickly producing a powerful fleet, as a for instance, becomes much less of a sacrifice.

I expect my planets will ultimately be mostly focused on generating as much research as possible, at least two or three such among my intended core worlds at least. This to compliment the inevitable parking of my science ships in their orbit to accentuate their research output, once those science ships have surveyed everything they can and researched all anomalies. Start them off with extra food generation to get their population up quickly, then switch out the surplus once they are full with optimized research tiles. I will endeavor to keep the best, largest such potential research planets as my core worlds.

I will embassy the aliens on my border to me and rival everyone else who isn't a close cultural match (at least at first) for the extra influence.
 
  • 4
Reactions:

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
As far as I know, the corvettes are unable of doing any actual surveying, you need science ships for that. They provide just intel, which tells you if there are any baddies in the system, and how many. But to know whether planets are colonizable, what type, what resources, etc, you need science ships.
 
  • 5
  • 1
  • 1
Reactions:

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
As far as I know, the corvettes are unable of doing any actual surveying, you need science ships for that. They provide just intel, which tells you if there are any baddies in the system, and how many. But to know whether planets are colonizable, what type, what resources, etc, you need science ships.
Wait, are you telling me that a corvette cannot even tell the difference between an arid planet or a jungle planet? I can understand not being able to open a planet screen to see how many and what tiles it might have, but they can't even tell the difference between a blue/green and a barren rock?

I don't need those corvettes to 'survey', I just need for them to find the systems that contain the planets (specifically the planets my race can live on) my science ships would then subsequently survey.
 

Ifreann

Captain
43 Badges
Apr 7, 2015
343
1.364
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris - Path to Destruction bundle
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
As far as I know, the corvettes are unable of doing any actual surveying, you need science ships for that. They provide just intel, which tells you if there are any baddies in the system, and how many. But to know whether planets are colonizable, what type, what resources, etc, you need science ships.
I don't think you need to survey a planet to know whether it's inhabitable, just get it in sensor range. Either way, sending your corvettes out to check on your closest systems while your science ship surveys your home system sounds like a good idea, even if all you found out was whether there were space amoebae there. Not like there's anything else you'd need to be doing with them, probably.
 
  • 3
Reactions:

EntropyAvatar

General
73 Badges
Dec 5, 2008
2.422
3.109
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
I hope the game is balanced so that there are drawbacks to the "grab everything as quickly as possible" approach. For instance, I believe there are significant support costs to setting up a new colony, so doing multiple in parallel might not be affordable.
 
  • 2
Reactions:

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
Well, I've rewatched the streams and it does seem like you don't need to survey to know whether it is actually inhabitable, but to know about its resources and tile distribution. Apologies for that. You can see it in the second stream at approximately 18min57s.

Eh, either way it is more efficient to just survey it. You can make land grabs through frontier outposts much more efficiently than paying the enormous(for early game) mineral and energy setup cost every time you want some juicy strategic resources.

I hope the game is balanced so that there are drawbacks to the "grab everything as quickly as possible" approach. For instance, I believe there are significant support costs to setting up a new colony, so doing multiple in parallel might not be affordable.
At least early game, you ideally want to spread yourself through the largest area possible while still having the least worlds. That means more resources withing your border, more efficient research, less chance of rebellion, etc.
 
Last edited:
  • 4
Reactions:

Derron116

Sergeant
80 Badges
Aug 7, 2014
64
163
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
I plan on using my science ship to survey every nearby system until I find another civilization. Then I'd open dialogue with them, insult them, and work on any anomalies I may have uncovered. If its over a year and I haven't found anyone then I'd abandon my alien hunt and focus on anomalies. I'd then start working on outpost stations and such until I get my colony ships which I'd use to colonize the best-looking world I can find. When I've built up a good navy then I'd declare war on the "Alpha" aliens and enslave them.
 
  • 2
Reactions:

serpentskirt

Prince with a Thousand enemies
94 Badges
Feb 9, 2014
518
459
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Stellaris
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
My opening will be indirect democracy + trait on leader's levels to get level 3 scientists from start for easy anomaly cracking, after some time I'll switch to directorate for better range of techs and nice pool of experienced leaders to choose from.
 

Cynical Dreamer

Insanely Reasonable
54 Badges
Aug 1, 2013
657
1.031
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Europa Universalis IV
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Not being the best gamer ever, this sums out my strategy & goal for the early game :

 
  • 18
  • 1
Reactions:
Mar 18, 2016
1.725
7.163
In single-player:
I intend to switch around my scientists a lot, to give them all some experience in the field and some experience back home. In the long run (Enduring species) this will hopefully be more beneficial than simply having a single uber-scientist like Mercedes Romero.

My plan is to expand at a steady rate, putting down frontier outposts and mining stations to claim planets, and always having at least one colony under construction. Spreading my people as thinly as possible will give me access to each planet's best resources.
 

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
At least early game, you ideally want to spread yourself through the largest area possible while still having the least worlds. That means more resources withing your border, more efficient research, less chance of rebellion, etc.
I'm not quite sure what you mean by less chance of rebellion. How does having sparsely populated space decrease the chance of rebellion? Of course I agree that for practical reasons, the relative scarcity of sufficient colony ships, early game space could and should wind up sparse.

My plan is to expand at a steady rate, putting down frontier outposts and mining stations to claim planets, and always having at least one colony under construction. Spreading my people as thinly as possible will give me access to each planet's best resources.
I do not believe that mining stations claim planets.
 

VI Imre

Lt. General
76 Badges
Oct 6, 2010
1.556
560
  • Imperator: Rome Deluxe Edition
  • Victoria 3 Sign Up
  • 500k Club
I will start as fanatic pacifist super breeder mushrooms (basically mushroom-rabbits). I'll spread my spores as fast as possible claiming all habitable planets on the way. However I'll need either terraformation or genetic code alteration asap to be able to claim any/all habitable planets in my slice of space.

Hopefully by the time the exploration phase is over I'll have gobbled up enough planets to be safe from outside threats because as a pacifist war would be the last thing I would want to do. But conquest is still a must do so hopefully I will have enough surplus pops in my own empire to allow migration towards other empires and screw up their own pop-pool by filling up any space they have with my own pops. And then overtake them from the inside. HAK HAK HAK
 
  • 3
  • 1
Reactions:

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
I'm not quite sure what you mean by less chance of rebellion. How does having sparsely populated space decrease the chance of rebellion? Of course I agree that for practical reasons, the relative scarcity of sufficient colony ships, early game space could and should wind up sparse.
Yeah, I just came back from watching the Blorg stream and I don't know why I put that one in. I've woken up pretty early today so my mind was still kinda spooling up :oops:
 

CamJF

Private
36 Badges
Jun 26, 2013
15
27
  • Europa Universalis IV: Call to arms event
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities in Motion 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
I had the idea of splitting up the initial three ships too. My only worry is what if some alien creature attacks, or an alien civ with an aggressive first contact policy.
 

GC13

The Last Emperor of Sol
90 Badges
Dec 30, 2010
3.181
3.060
  • Cities: Skylines - After Dark
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Industries
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Tyranny: Gold Edition
  • Tyranny - Bastards Wound
  • Pillars of Eternity
I was also going with the splitting of the initial fleet. With an evasive stance there shouldn't be any trouble, and I'll be able get a good idea of where my science ship needs to devote its energies first so I have some plum colony locations; okay worlds can be backfilled later, but I want to claim the best territory for my first few colonies.
 
  • 1
Reactions:

Panpiper

Captain
28 Badges
May 21, 2006
412
40
www.quora.com
  • Knights of Honor
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I had the idea of splitting up the initial three ships too. My only worry is what if some alien creature attacks, or an alien civ with an aggressive first contact policy.

My feeling is, judging from the play through videos I've seen, is that those three starter corvettes are woefully insufficient for dealing with any early threats. You will need at least twelve to fifteen such corvettes just to have a chance at the small stuff. If while building up to that number, one has to add three more because those first three are off scouting, it won't be that much of an extra burden, a burden well worth the cost given how useful it will be to get those early scout reports.
 
  • 1
Reactions:

CamJF

Private
36 Badges
Jun 26, 2013
15
27
  • Europa Universalis IV: Call to arms event
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities in Motion 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
My feeling is, judging from the play through videos I've seen, is that those three starter corvettes are woefully insufficient for dealing with any early threats. You will need at least twelve to fifteen such corvettes just to have a chance at the small stuff. If while building up to that number, one has to add three more because those first three are off scouting, it won't be that much of an extra burden, a burden well worth the cost given how useful it will be to get those early scout reports.

I think you are right. Plus that early in the game it is not a big loss if you were to be wiped out somehow.
 

Turin the Mad

Bastich.
72 Badges
Apr 13, 2007
675
275
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
Thorough development of one's starting system seems crucial. It seems likely your construction ship will be tagging along behind the science ship as it completes surveys and you're able to start dropping assorted outposts in-system.

Since it's clear you can set the survey order of completion, perhaps surveying in likely order of construction ship useage is the way to go ?

Unless you begin in a nearly-devoid system, in which case you're going to be fleeting the science ship together with those corvettes to head to the nearest star, with the construction ship on stand-by or even tagging along...
 
Mar 18, 2016
1.725
7.163
A second construction ship might be worth having, to place frontier outposts (to expand your borders) and then fill them with resource-extraction centres. The faster you get that all set up, the better you can accelerate into the colony portion of the game.