Just getting through one of my many plays of Arsenal of Democracy (AoD), and I must say, I am very excited to see the battle plan system coming in HOI4. Particularly because I think most of us can agree that the scripted AI, while at times was challenging, was not very clever. A disappointing conclusion to many AoD games has occurred when I find that the AI simply cannot give me a reasonably good game after I've spend many hours building, upgrading and such. I find I have to constrain myself to certain decisions so that I do not utterly destroy the AI. Compounded with the fact that AoD (and of course HOI) is a lengthy game, which adds problems for human opposition; therefore making a good AI engine very high on my wish list for HOI4. I have not seen any dev diaries about this topic, so I am hopin' and prayin' that my fears of a sub par computer opponent are not once again made true in HOI4. So, with that said, it seems the battleplan system may be a step (okay, a bounding leap) in the right direction for a good AI opponent, but there's many other challenges to good AI (speaking as an AI software dev myself). Perhaps some showcase of AI potential could be done in the upcoming diaries to ease my fears?
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