A lot of people won't like the 'fun' word, but its quite important to me, its why I play Paradox games. So I evalutate 'improvements' in terms of whether they make the game more fun.
Clearly the intelligence aspects of DD add a lot more work for the player, but does it make the game more fun? From my first game (as UK), I have mixed feelings but currently coming down on the side of 'chore' rather than 'fun'. It gives me extra work to do without adding much to my gaming experience.
I think I'd prefer an intelligence assessment paragraph in the diplomacy menu that reflected intelligence matters in the abstract (after all, this game is played at national strategy level, and a lot of things are abstracted). I'd rather not worry about getting a single spy into another country. Its just something else to worry about.
As for the spy options, they seem more than I really need, if indeed they have much value. I must have tried 20 times to steal German blueprints on a 25% chance without success, losing a spy each time. I'm also sorry that the information about number of divisions, ships etc, is now only available from the Intelligence menu... it should be reproduced in the stats menu as well.
It means you would probably have to trade for money, even if you wanted to play a game where you didn't require much trading (like the Sovs don't have to unless you want to).
I know a lot of people will like it, simply because it gives you something else to do and control. This is all very well if the new system adds fun, but IMHO it doesn't.
Clearly the intelligence aspects of DD add a lot more work for the player, but does it make the game more fun? From my first game (as UK), I have mixed feelings but currently coming down on the side of 'chore' rather than 'fun'. It gives me extra work to do without adding much to my gaming experience.
I think I'd prefer an intelligence assessment paragraph in the diplomacy menu that reflected intelligence matters in the abstract (after all, this game is played at national strategy level, and a lot of things are abstracted). I'd rather not worry about getting a single spy into another country. Its just something else to worry about.
As for the spy options, they seem more than I really need, if indeed they have much value. I must have tried 20 times to steal German blueprints on a 25% chance without success, losing a spy each time. I'm also sorry that the information about number of divisions, ships etc, is now only available from the Intelligence menu... it should be reproduced in the stats menu as well.
It means you would probably have to trade for money, even if you wanted to play a game where you didn't require much trading (like the Sovs don't have to unless you want to).
I know a lot of people will like it, simply because it gives you something else to do and control. This is all very well if the new system adds fun, but IMHO it doesn't.