A longstanding feature of the game has been the ease with which new conquests and techs can add power to an empire, and my suggestion for making it take more effort to stabilise and get value from new things would be an implementation system that gradually ramps up the benefits of new acquisitions:
The ideal for an implementation system would:
Empires produce a fixed rate of integration points irrespective of their size, and they spread out from the capital (so if the capital has unfilled points they get spent there first, then split between systems next to the capital, and so on), but the player has a set number of workers they can place (like envoys) which act as an extra spreading point for integration points**.
Peacefully settled systems start with a base of integration points, conquered systems start with 0 so that there is a delay in getting conquered places productive and placing an integration worker there is very valuable.
The rate of production and usage should be such that an empire that expands quickly can't keep up and it takes significant time to get a conquest integrated.
It shouldn't affect or be affected by stability though, so that you can keep a conquered planet under control but a badly integrated one will effectively be diverting all its resources to get that control. High integration should probably magnify piracy suppression though.
An empire which becomes a vassal should lose a portion of its integration points empirewide, less if peacefully vassalised, more if forcefully, but the overlord can assign one of their integration workers to share their own integration points with the vassal.
Technologies with a flat output bonus should add to the maximum integration points of whatever construction they apply to proportional to their output bonus. (eg. a 10% output bonus to mining platforms adds 10% to their integration points) so these also have to spread through the empire once researched.
** This could even replace governors as a "manager" type pop who is less of a passive stat stick.
The ideal for an implementation system would:
- Happen at a rate which does not scale with empire size. This is the big thing that would act as a leveller between large and small empires. If the implementation happens at a non-scaling rate then smaller empires concentrate it more.
- Allow the player to focus on it happening in specific places in their empire, but not have a high micro burden.
- Not primarily hang on things the player was always going to do without it like building hyper-relays, trade routes. or gateways.
- Compete with aggressive expansion (possibly by using the same system to integrate conquests).
Empires produce a fixed rate of integration points irrespective of their size, and they spread out from the capital (so if the capital has unfilled points they get spent there first, then split between systems next to the capital, and so on), but the player has a set number of workers they can place (like envoys) which act as an extra spreading point for integration points**.
Peacefully settled systems start with a base of integration points, conquered systems start with 0 so that there is a delay in getting conquered places productive and placing an integration worker there is very valuable.
The rate of production and usage should be such that an empire that expands quickly can't keep up and it takes significant time to get a conquest integrated.
It shouldn't affect or be affected by stability though, so that you can keep a conquered planet under control but a badly integrated one will effectively be diverting all its resources to get that control. High integration should probably magnify piracy suppression though.
An empire which becomes a vassal should lose a portion of its integration points empirewide, less if peacefully vassalised, more if forcefully, but the overlord can assign one of their integration workers to share their own integration points with the vassal.
Technologies with a flat output bonus should add to the maximum integration points of whatever construction they apply to proportional to their output bonus. (eg. a 10% output bonus to mining platforms adds 10% to their integration points) so these also have to spread through the empire once researched.
** This could even replace governors as a "manager" type pop who is less of a passive stat stick.
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