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Tiberium The History Nerd

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As Paradox adds more things relating to culture and dynasties, I was thinking of a concept similar to Victoria II.

DEMOGRAPHICS

Not every little person in oh, let's say, Greece is mad about Ottoman overlordship. But they don't want to live under a foreign ruler. They would like a ruler from Athens, and not Constantinople. So, basically consciousness, which leads to lower taxes, and more events. "Protest in Larissa against Turkish parade, businesses shut down and people take arms."

Accept some demands (+20% autonomy)
Ignore (Higher attrition, less supplies, and that province may have a peasant revolt)
Fight back (Greece breaks away in a Netherlands-ish style and provinces can accept or decline to join. An independence war is started)
Accept (Greater autonomy of 40%, Greece claims Macedonia, Greece, Edirne, Izmir, and Constantinople.)
Release Greece (vassalized Greece with low liberty desire.)

This would add some flavor other than straight-up killing every 4 minutes...

MILITARY

Alright, as your empire grows, you will absorb more cultures, f.e. (Ottomans will most likely absorb Serbia and Wallachia.) I believe they wouldn't be the happiest sort being told to join or die. These regiments will be more likely to break and route, and will have low morale. You can combat this by having an army of only one ethnicity, but they can revolt if provincial unrest of that culture is high. (Similar to the Sepoy Mutiny.)

These would be great additions and would sure be fun! Makes a large empire and end-game much more fun.

Comment if you would like to add anything.

I hope Paradox considers this!
 
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The only way this could work is if you had separate manpower counts for specific cultures/religions, so you'd get a choice to recruit Turks or subject Greeks.

Something could be done with that, but it would require a lot of work for I'm not sure how much of a gain.
 
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Tiberium The History Nerd

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I see your point, but one of the most striking things about that time period was the transition of feudalism to nationalism, and it would be cool to make that an end-game thing. If not in a DLC, I would like to see it in a mod someday.
 
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Ideas are great and all, but when thinking about ideas you have to really ask yourself: "What's the point of the game, and does this idea actually fit within that scope?"

These mechanics aren't in EU4 because EU4 isn't Vicky2, and it doesn't have anywhere near the same aims. The game is also clearly not about the rise of nationalism as an ideology (furthermore, "transition from feudalism to nationalism" doesn't make a lot of sense, as nationalism isn't a political institution. It's entirely possible to live in a feudalistic society that is defined by nationalism). It's about the age of exploration, colonization, and the time period in which European powers rose to dominance.
 
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It doesn´t fit the period, nationalism only emerged after EU4 period... Also, Greece and Balkans was somewhat content with Ottoman rule, hence the stable empire for such a long time... And look at it from the peasants point of view, they were allowed to worship at their own discretion and have their own cultural traditions and laws... Those were the main reasons any independence wars was fought, to not be oppressed... The greeks and balkans was gaining very little from revolting (a few did, but only a few) and the downside was, they would lose the benefits of being protected by a large empire... No reason to dish the tyrant who allows you to be you, when the tyrant you might end under will oppress the shit out of you :)
 
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I could understand if separatism affected manpower negatively, if it doesn't already (which would be a slight buff for Humanism).

But otherwise, it's adding a whole load of computing cost for tiny benefit or - more likely - a few more discreet click buttons that add a few more bonuses/maluses that you have to manage.
 

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"transition from feudalism to nationalism" doesn't make a lot of sense, as nationalism isn't a political institution. It's entirely possible to live in a feudalistic society that is defined by nationalism)

No, it isn't. The whole point is that in a feudal society, you owe alleigance to your liege regardless of the "nation" they nominally served, whereas after the rise of nationalism, you owed alliegance to your state, as represented by the flag. Nationalism isn't, and should not be regarded as, an institution. It is a concept, an ideal. These days Bavarians still wear lederhosen and play in oompah bands, but consider themselves German (mostly). It didn't hold true for Yugoslavia and Czechoslovakia, but they never really sprung up as "nationalistic" countries; they were both just cobbled together. The constituent parts of both later devolved into the national units they were actually comfortable with
 
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MEIOU and Taxes is working on their 2.0 version that will contain a population mechanic. Now it isn't like the Victoria mechanic with pops. However there will be pops to repersent rural, urban and elite pops in your empire with effects for them. Though it is best to let @Demiansky explain more about it.

here though is a video that where he explains a bit about it. I am really excited about this feature for the mod. Maybe EU5 will have such a thing, along with religious minorities(which currently exist in MEIOU/Taxes). :)

 
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You used the Ottomans as an advantage. I'd say that's one of the worst examples for your case considering how the Janissaries were built up.
There were a few, very few incidents in the Ottoman... Even the Albanian 34 year rebellion ;-) A better example might have been Wales and Scotland who did fight for their right to rule their own land
 

Tiberium The History Nerd

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I see your point, but one of the most striking things about that time period was the transition of feudalism to nationalism, and it would be cool to make that an end-game thing. If not in a DLC, I would like to see it in a mod someday.
EDIT: It looks like they did the establishments.