For the purposes of the thread, let's put aside the discussion over whether or not producing heavy armour is worth it at all.
Now that we know for certain that we can produce individual one-battalion units in the field, it does allow us to recreate the much smaller sizes of heavy tank units that were historically used.
Germany set up the "Schwere Panzerabteilung", heavy tank battalions, that were usually kept independent of a division and shuffled around the frontlines as needed. To my knowledge, only the Panzergrenadier Division Großdeutschland ever had an integrated Tiger/II battalion.
So of course, the question is, should heavy armour battalions be integrated into divisions or kept seperate?
I can find and/or project pros and cons for both sides.
Independent pros:
Cons:
Integrated pros
Cons:
Now that we know for certain that we can produce individual one-battalion units in the field, it does allow us to recreate the much smaller sizes of heavy tank units that were historically used.
Germany set up the "Schwere Panzerabteilung", heavy tank battalions, that were usually kept independent of a division and shuffled around the frontlines as needed. To my knowledge, only the Panzergrenadier Division Großdeutschland ever had an integrated Tiger/II battalion.
So of course, the question is, should heavy armour battalions be integrated into divisions or kept seperate?
I can find and/or project pros and cons for both sides.
Independent pros:
- More flexible, allowing precise use of extremely valuable, hard to build tanks
- Allows mobile divisions to leave the slow heavy tanks behind and exploit the breaches they create
Cons:
- Probably more frequent attrition (historically, ping-ponging the Tiger around the frontlines made the Tiger suffer an unfortunate amount of mechanical failures, this contributed a great deal to the perception that it was an extremely unreliable tank)
- Micromanagement, and the AI may not be helpful either
Integrated pros
- May (if it's anything like HoI 3) give its armour bonuses to the entire division, reducing total casualties in combat
- More efficient to pay for a maintenance company for a whole division over just one battalion
Cons:
- Will most likely tank the speed of any mobile division, and foot divisions are too slow for tank work (maybe unless a lot of points are spent in engine variant)
- May impart serious terrain penalties to the rest of the division in non-breakthrough engagements
- More wasteful to funnel an entire division around the frontline
- May suffer worse supply penalties, as a whole division must also be supplied instead of one extra battalion of heavy armour. Not to mention that heavy armour was historically some of the worst affected by supply issues.
Last edited:
- 5
- 3