For example, Charity Hospitals and Private Health Insurance should have a large bureaucracy discount relative to Public Health Insurance. This is because in theory the government is saying only "we're letting you set it up and run it but we're giving you carte blanche on how that works". This would also make them more compelling alternatives to the public option which is good all the way up until the late game when pops are wealthy enough for private insurance to surpass it*.
Another example of this is the religious and private school systems. Because these are not government run, the government should not be getting hit with the full bureaucracy cost for this. And it would make these options much more compelling, especially in the early-to-mid game when bureaucracy can be tight. Right now they are obviously better than nothing at all but if you can get to the public option there is literally no reason not to.
Then, since this runs the risk of making the religious options better (since the devout IG often drops off hard as the game goes on) the private option should boost Industrialist IG clout. That's an IG people often want to boost because they support a lot of broadly desirable laws for a modernizing nation, but they lack a lot of options for boosting their clout politically. Giving privately run institutions boosts to them is both logical (the exact same logic as why the two religious options boost devout IG clout, in fact) and gives the player a reason to want those laws, even if their pops are not quite wealthy enough to make good use of it. I think combined that would make the three education and health laws a much more interesting choice overall.
One other possible institutions that should get a discount in this vein might be Local Police, since in theory the landowners are handling it. And that would help make it not into an automatic "must remove this law" since the Landowners are so problematic otherwise.
* Which is its own can of worms. As someone from the US, let me assure you that the primary change in private insurance as people get richer is to charge more, not offer better care.
Another example of this is the religious and private school systems. Because these are not government run, the government should not be getting hit with the full bureaucracy cost for this. And it would make these options much more compelling, especially in the early-to-mid game when bureaucracy can be tight. Right now they are obviously better than nothing at all but if you can get to the public option there is literally no reason not to.
Then, since this runs the risk of making the religious options better (since the devout IG often drops off hard as the game goes on) the private option should boost Industrialist IG clout. That's an IG people often want to boost because they support a lot of broadly desirable laws for a modernizing nation, but they lack a lot of options for boosting their clout politically. Giving privately run institutions boosts to them is both logical (the exact same logic as why the two religious options boost devout IG clout, in fact) and gives the player a reason to want those laws, even if their pops are not quite wealthy enough to make good use of it. I think combined that would make the three education and health laws a much more interesting choice overall.
One other possible institutions that should get a discount in this vein might be Local Police, since in theory the landowners are handling it. And that would help make it not into an automatic "must remove this law" since the Landowners are so problematic otherwise.
* Which is its own can of worms. As someone from the US, let me assure you that the primary change in private insurance as people get richer is to charge more, not offer better care.
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