• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ggjono

First Lieutenant
14 Badges
Apr 5, 2013
278
19
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Ship Simulator Extremes
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
so i neglected employing inspectors for a while and it got to a point where i had to employ quite a few like thousands so i was there for ages pressing that annoyingly loud button .... and i thought why does it have a sound and why do we need a button? could we not just type the number we want? obviously limited to whole numbers

dev response would be nice :happy:
 

zibu

Second Lieutenant
59 Badges
Dec 22, 2010
101
0
  • Magicka
  • Stellaris
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Prison Architect
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Semper Fi
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
  • Cities: Skylines - Snowfall
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Magicka 2
I generally would prefer an option to enter figures instead of using the up/down buttons all the time. I mean, sometimes they are useful (one up one down) but for ticket prices, loan increase/decrease etc it would be nice to have an << option >> to enter the value manually, I totally agree.

edit: BTW: there are a few little quirks like this in the game :) i.e.: when you'Re trying to scroll a list and in windows you can use the scrolling BAR to go faster up and down, whilst in CiM2 you have to click the little arrow, there is no other way. It's no big deal, it's just a "quirk" which sometimes does not make much sense. :)
 

ggjono

First Lieutenant
14 Badges
Apr 5, 2013
278
19
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Ship Simulator Extremes
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
I generally would prefer an option to enter figures instead of using the up/down buttons all the time. I mean, sometimes they are useful (one up one down) but for ticket prices, loan increase/decrease etc it would be nice to have an << option >> to enter the value manually, I totally agree.

edit: BTW: there are a few little quirks like this in the game :) i.e.: when you'Re trying to scroll a list and in windows you can use the scrolling BAR to go faster up and down, whilst in CiM2 you have to click the little arrow, there is no other way. It's no big deal, it's just a "quirk" which sometimes does not make much sense. :)
i agree fully with that its like the way you load files instead of double clicking you have to click then click load rather anoying but mehh its not that bad