... or, how to make fast mechs not suck.
Ok, we all know the type - the 7/11 mediummech, 5/8 heavy mech or 4/6+ assault mech. The ones that are mostly engine, so that they are viewed as sub-optimal in the current Meta.
Cicada
Dragon
Zeus
The ones that you only use when you don't have anything else to use, and only use as long as absolutely necessary. How can we make these designs more flexible and desirable?
The current 5-tier, weight-based initiative system lumps themin with their slower, more durable and more heavily-armed brethren. This provides no real incentive to retain these mechs once you get a similar weight chassis that devotes less free weight to engine size.
Since the HBS initiative scale general ly benefits faster mechs with a higher initiative, I would like to propose a somewhat more granular 8-stage system which gives these heavier the advantage based on the speed they paid for in weapon/armor tonage.
1.) Master Tactician
2.) Lights Mechs
3.) Fast Mediums
4.) Mediums
5.) Fast Heavies
5.) Heavies
7.) Fast Assaults
8.) Assaults
This would nerf Master Tactician a bit, but not too much IMO... and if it was too much, then you just increase the buff to two steps instead of one.
It would, unlike simply moving outlyers into the next higher/lower initiative category, preserve the advantages specific to lighter mechs, while giving the more maneuverable heavier designs an advantage over similar mass mechs with more weapons... a melee Dragon now can close distance on a Jagermech or Black Knight without getting shot to pieces on the way in. A Cicada can scout, but can still be out-scouted by a light... giving more utility for one without 'stealth-nerfing' the other.
Ok, we all know the type - the 7/11 mediummech, 5/8 heavy mech or 4/6+ assault mech. The ones that are mostly engine, so that they are viewed as sub-optimal in the current Meta.
Cicada
Dragon
Zeus
The ones that you only use when you don't have anything else to use, and only use as long as absolutely necessary. How can we make these designs more flexible and desirable?
The current 5-tier, weight-based initiative system lumps themin with their slower, more durable and more heavily-armed brethren. This provides no real incentive to retain these mechs once you get a similar weight chassis that devotes less free weight to engine size.
Since the HBS initiative scale general ly benefits faster mechs with a higher initiative, I would like to propose a somewhat more granular 8-stage system which gives these heavier the advantage based on the speed they paid for in weapon/armor tonage.
1.) Master Tactician
2.) Lights Mechs
3.) Fast Mediums
4.) Mediums
5.) Fast Heavies
5.) Heavies
7.) Fast Assaults
8.) Assaults
This would nerf Master Tactician a bit, but not too much IMO... and if it was too much, then you just increase the buff to two steps instead of one.
It would, unlike simply moving outlyers into the next higher/lower initiative category, preserve the advantages specific to lighter mechs, while giving the more maneuverable heavier designs an advantage over similar mass mechs with more weapons... a melee Dragon now can close distance on a Jagermech or Black Knight without getting shot to pieces on the way in. A Cicada can scout, but can still be out-scouted by a light... giving more utility for one without 'stealth-nerfing' the other.
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