My impression of this game is initially very good. I played the old boardgame in the 90s and loved it.
Im very satisfied all mech's are available right away in skirmish mode, not units locked away like other games. I primarily like one-off battles, but will try story mode some more. I actually managed to fail the first mission when the mentor guy got unlucky... I'm a bit rusty you can say!
This game is pretty deep, I dont see how people over at steam can give reviews after playing for just an hour! It will take days for me to learn this fully! 
For a boardgame geek like me this was great fun, thanks to yaa' devs from me! (I can forgive a few bugs if fixed in reasonable time.)
A few things I wonder (to those who played the beta maybe):
* If I sprint is my attack delayed or must I walk to attack? (In the board game sprint and attack was very important to dodge for light mechs.)
* In skirmish is it possible to set all mechwarrios skills equal for an even battlefield? (In the board game my friends and I prefered to keep the mechwarrior skills equal so that our tactics and average randomness determined the winner.)
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Im very satisfied all mech's are available right away in skirmish mode, not units locked away like other games. I primarily like one-off battles, but will try story mode some more. I actually managed to fail the first mission when the mentor guy got unlucky... I'm a bit rusty you can say!
For a boardgame geek like me this was great fun, thanks to yaa' devs from me! (I can forgive a few bugs if fixed in reasonable time.)
A few things I wonder (to those who played the beta maybe):
* If I sprint is my attack delayed or must I walk to attack? (In the board game sprint and attack was very important to dodge for light mechs.)
* In skirmish is it possible to set all mechwarrios skills equal for an even battlefield? (In the board game my friends and I prefered to keep the mechwarrior skills equal so that our tactics and average randomness determined the winner.)
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