In the "S-Iberia" thread, there's a long discussion about how to keep Western European countries (usually Spain and Portugal, hence "S-Iberia") from colonizing Siberia every game while the Russians rarely get there. I came up with an idea that could both solve that problem and potentially open up other, currently "wasteland" areas, to local populations while keeping colonizers out.
The idea is that a new type of modifier would be created and applied to certain specific, pre-determined provinces, which for the purpose of the suggestion I'm going to call the "Inhospitable" modifier. (The name isn't as important as the function, and if the devs decide they like the idea but not the name, I don't mind what they call it.) Basically, this modifier would block colonists who have to travel from overseas from being able to settle that province. The "Inhospitable" modifier would be independent of the province's terrain, and wouldn't need to be divided into different types; in-game, the one modifier could represent frozen tundras, scorching deserts, rainforests, regions with high levels of malaria, or anything else that kept the colonial empires from being able to use those lands in the game's timeframe. Basically, the two conditions in which an Inhospitable province could be colonized are:
-A particular Diplo tech level, near or at the highest tech in the game, has been reached;
OR
-There is an unbroken chain of a country's directly-owned provinces between their capital and the Inhospitable province.
So, to use Siberia as an example, if Russia has expanded across Eurasia to the borders of where the Inhospitable provinces are, they can use them because they can walk there from Moscow (or St. Petersburg) without leaving their own territory. But Spanish or Portuguese colonists can't use it because they have to come from overseas, at least until very nearly the end of the game. If the Russians still aren't there by 1800 (or whenever), it's because they had their chance and failed, at which point it's fair for other powers, in what is almost the Victoria 2 era anyway, to start being able to make use of them.
Other regions could then have some or all of their wasteland filled in and replaced with Inhospitable provinces. So the Apache or the Shoshone could settle the Great Basin Desert, because their capitals are local, but European colonizers can't. Europeans can settle around the coasts of Australia, but it'll take a very high tech level before they can begin to move inward. The Portuguese can't use the deep rainforests of the Amazon, but the Tupi can, or an independent Brazil.
And Africa could be filled in much more. There were plenty of peoples in central and southern Africa who would be cool to have in the game (and let's be honest, the region where the Mutapa live is plain weird-looking), but there's always been the issue that if Africa had more provinces, the Europeans would have their Scramble for Africa three centuries early and create an a-historical mess. But designate all those provinces as Inhospitable, and doesn't that solve the issue? The local Luba and Bunyoro and Buganda (etc.) nations can live in there, and even expand if they take Expansion or Exploration to get a colonist, but the British and French and Iberians couldn't. They could still settle around the coasts, as now, but it would be so close to the end of the game before they could start pushing for the interior that they'd never have time to fill it up before Victoria 2 begins and the real Scramble comes. (Of course, they could still send armies in and conquer the local groups. But they couldn't expand the territory even if they did that because it's not connected to their own capital.)
The only issue that I can see off the top of my head is having the Ottomans or Mamluks blobbing all over Africa, since their capitals are accessible. But do they take Expansion or Exploration? I'm not sure the AI would do that. But if the player wants to focus their efforts on that, well, I don't think that's game-breaking. A small price to pay for the advantages of having more African states and fewer instances of S-Iberia, in my view.
The idea is that a new type of modifier would be created and applied to certain specific, pre-determined provinces, which for the purpose of the suggestion I'm going to call the "Inhospitable" modifier. (The name isn't as important as the function, and if the devs decide they like the idea but not the name, I don't mind what they call it.) Basically, this modifier would block colonists who have to travel from overseas from being able to settle that province. The "Inhospitable" modifier would be independent of the province's terrain, and wouldn't need to be divided into different types; in-game, the one modifier could represent frozen tundras, scorching deserts, rainforests, regions with high levels of malaria, or anything else that kept the colonial empires from being able to use those lands in the game's timeframe. Basically, the two conditions in which an Inhospitable province could be colonized are:
-A particular Diplo tech level, near or at the highest tech in the game, has been reached;
OR
-There is an unbroken chain of a country's directly-owned provinces between their capital and the Inhospitable province.
So, to use Siberia as an example, if Russia has expanded across Eurasia to the borders of where the Inhospitable provinces are, they can use them because they can walk there from Moscow (or St. Petersburg) without leaving their own territory. But Spanish or Portuguese colonists can't use it because they have to come from overseas, at least until very nearly the end of the game. If the Russians still aren't there by 1800 (or whenever), it's because they had their chance and failed, at which point it's fair for other powers, in what is almost the Victoria 2 era anyway, to start being able to make use of them.
Other regions could then have some or all of their wasteland filled in and replaced with Inhospitable provinces. So the Apache or the Shoshone could settle the Great Basin Desert, because their capitals are local, but European colonizers can't. Europeans can settle around the coasts of Australia, but it'll take a very high tech level before they can begin to move inward. The Portuguese can't use the deep rainforests of the Amazon, but the Tupi can, or an independent Brazil.
And Africa could be filled in much more. There were plenty of peoples in central and southern Africa who would be cool to have in the game (and let's be honest, the region where the Mutapa live is plain weird-looking), but there's always been the issue that if Africa had more provinces, the Europeans would have their Scramble for Africa three centuries early and create an a-historical mess. But designate all those provinces as Inhospitable, and doesn't that solve the issue? The local Luba and Bunyoro and Buganda (etc.) nations can live in there, and even expand if they take Expansion or Exploration to get a colonist, but the British and French and Iberians couldn't. They could still settle around the coasts, as now, but it would be so close to the end of the game before they could start pushing for the interior that they'd never have time to fill it up before Victoria 2 begins and the real Scramble comes. (Of course, they could still send armies in and conquer the local groups. But they couldn't expand the territory even if they did that because it's not connected to their own capital.)
The only issue that I can see off the top of my head is having the Ottomans or Mamluks blobbing all over Africa, since their capitals are accessible. But do they take Expansion or Exploration? I'm not sure the AI would do that. But if the player wants to focus their efforts on that, well, I don't think that's game-breaking. A small price to pay for the advantages of having more African states and fewer instances of S-Iberia, in my view.
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