Each ten percent of infrastructure less than 100 adds a cumulative 7% of movement time.
So assuming that it takes 100 days to move into a 100% infrastructure province, it would take 107 days if the province were 90% and 170 days if the province were 0% infrastructure.
Effect of infrastructure on fuel consuming units:
Only 100% infrastructure has the same value for non-fuel consuming units as for fuel consuming units. There is a movementtime multiplicator which is:
100/infrastructurevalue which has a cap at 2,3. So moving with an oil consuming unit into a province with infrastructure 50 will take twice as long as with an unit having the same movement value and type which doesn't consume oil.
This penalty is also valid for brigades which use oil. So an infantry with armored car brigade is treated for the infrastructure penalty like a motorized unit.
This penalty is especially ugly since it cannot be modded AND it usually imposes a double penalty on motorized units which usually have higher movement penalties due to terrain (mountain, swamp, etc. which also usually have lower infrastructure).
So assuming that it takes 100 days to move into a 100% infrastructure province, it would take 107 days if the province were 90% and 170 days if the province were 0% infrastructure.
Effect of infrastructure on fuel consuming units:
Only 100% infrastructure has the same value for non-fuel consuming units as for fuel consuming units. There is a movementtime multiplicator which is:
100/infrastructurevalue which has a cap at 2,3. So moving with an oil consuming unit into a province with infrastructure 50 will take twice as long as with an unit having the same movement value and type which doesn't consume oil.
This penalty is also valid for brigades which use oil. So an infantry with armored car brigade is treated for the infrastructure penalty like a motorized unit.
This penalty is especially ugly since it cannot be modded AND it usually imposes a double penalty on motorized units which usually have higher movement penalties due to terrain (mountain, swamp, etc. which also usually have lower infrastructure).