Is this game actually broken?
I had stated that I would present resource figures for USA at time of Pearl Harbour. However, the strange behavior with the passing of the Pearl Harbour event begs the question of, "Is this game broken?'
To explain, I was doing a hands off as Costa Rica, and all along I have been able to read USA's daily resource figures in the Trade Tab. The resource figures given below for Dec 1, 1941 (just before Pearl Harbour) are extremely representative of what's been happening for past several months. Oil is +600/day, energy +715, metal +383, rares +133.
But right after Pearl Harbour on Dec 2, 1941, the USA resources figures (according to read gotten in Costa Rica trade tab) change majorly.
Now it is oil +0.00/day (read “zero”) .... and it stays like that for all of following week (as far as I've run). The other resources take a considerable jump and change to energy +1022/day, metal +526, and rares +184.
NEXT, I loaded as USA for Dec 1st (auto save) which will not give me any resource figures until I run past midnight as is normal. While war starts Dec 2nd, the resource figures are of date before war. Problem is they differ considerably from what I read as Costa Rica. The new resource figures obtained opening as USA
BEFORE WAR now are oil +647.4/day, energy +801, metal 429, energy 149. All figures are much higher than they were when read in the Coata Rica trade tab. That should not be, I think.
ANYWAY, to make matters even worse, continuing to run as USA after the start of war, it majorly changes yet again. Now daily oil accumulating jumps up to +798/day, energy +1172, metal +604 and rares +225. I assume it is the removal of peacetime penalty that increased all daily surpluses because all production increased. Similar happens watching as Costa Rica (except that the oil surplus disappeared). Basically, the Coatsa Rica read showing no oil must be broken, while the differences in readings as to how gotten might be whatever. Clearly, resources increase dramatically when war starts - except for the "broken oil reading" playing Costa Rica).
To summarize, looked at as played via the USA - with removal of peace time modifier, USA is stockpiling +800 oil per day in early December 1941.
BUT two problems exist:
a) Why any difference in resources with how game is viewed (thru Costa Rica or the USA)? And the differences are significant.
b) What the heck happened with the oil? As Costa Rica, we see USA suddenly "evaporating " 600/day glut of oil, and as it stays like that for days later (exactly 0.00 oil/day) it feels that the read out is broken.
But looking at the USA, we see the oil glut going from +600/day accumulating to +790 per day accumulating when war occurs. It is not on account of cancelled trades because there are only 3 oil trades, so making them trackable. Clearly this increase fits the other resource increases of same time; and is just peacetime modifier removed.
ANYWAY, I think I have made my point: the daily resources accumulating because of over-abundant resources is nuts. Looked at differently (total daily produced) then on Dec 4/41 (2 days after Pearl Harbour) the USA is producing 984.68 oil/per day... for sake of argument 1000/oil per day.
As regards the stockpiles, they are easiest measured in millions (or fractions of a million) because they are so huge.
As regards infra, the USA is completing the final build in the last serial.
BUT IT HAS JUST RECENTLY LAID DOWN 3 NEW INFRA SERIALS even though those provinces are already at 200%. What can I say? Pang has brainwashed the game so that now the countries just build infra.... and build infra.... and build more infra - and when at 200% - just damn well build still more infra.
As regards the four factories constructing at accelerated speed, they will continue to consume 45 IC/day until 1948.
Nice game design, Pang.
