Whether a human USA joins axis does not depend on slider settings.
You should move over to CORE... and learn something... before you make such silly statements for AoD game play. Or are you trying to achieve the total opposite of CORE with your new changes?
Using up 800 oil is rather easy. With 1943 synthetic rares those will be around 200 rares. But a big portion of oil can be used directly, too .
None of the oil that is excess can be used as per what excess means. And as there also exists a huge rares glut due to infra creating far greater extraction, burning up the oil that way doesn't benefit anything either - except more rares glut.
The fact is that most of USA's infra is extremely useless - except to artificially provide for an AI that is effectively weak in the earlier years, but at the chosen time quickly turns into a giant because of the huge IC available once infra construction ends, and the smaller IC gain gotten because of it, and factory construction too. This does give the possibility to create a unique kind of AI game balance.
However, as soon as any player takes any country he immediately introduces huge "SP imbalance" which results from no player ever using the IC to copy the useless AI infra builds - and so the human begins with a country that can have nearly 200 extra disposable IC for USA in Jan/36. In short, when human plays any major in v1.09, by simply not copying the infra builds, human begins the game with a giant relative to the other AIs. There is no reason to build to become a giant when at start you already are relatively. USA can have 50 CVs by Pearl Harbor if player wants that and still all else in his navy, and an air force, and the marines to easily totally take Japan out of the Pacific and East Indies in 3 months.
It is impossible to balance a game for that. It is only possible to prevent it happening by insuring that what the AIs build is so necessary and worthwhile that any human would do same. Now human can not start game by getting huge disposable IC simply picked up by cancelling what was useless in the Pang construction scheme.
EDIT: Well, now that I just read Castellon's post, I guess I can't reply anymore to Pang in my effort to help AoD, nor do I expect a reply anymore from Pang. Good luck to the many opposed to Pang's major changes in v1.09. Sorry, I can't support you in your debate anymore.
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