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Aldrich

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Hi,

i would recommend it, if there would be an possibility to build up infrastructure in a whole area or region.
This would be very comfortable when you are China or any other country with greater territory.

Just an idea which i got by playing China and Russia.


Aldrich
 
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son of liberty

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Personally, I would like to see infrastructure improvements do more. Like increase resource production in the province.
 

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Agreed on all counts. I would like to see infrastructure do more than it does at the moment - it's almost a disadvantage to have high infrastructure at the moment because the enemy can blitz you faster.
 

Easy1

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How is this reflected in HOI3? Do you really have to click one province at a time?
 

razorbird789

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DH should have the AoD infrastructure bonus to IC. Having higher infrastructure multiplies your factories up to represent private sector businesses moving in around transport hubs.
 

Miihkali

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In addition, constructing plenty of infrastructure in adjacent provinces should lead to 'gearing' bonus.
 

Lucifer

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DH should have the AoD infrastructure bonus to IC. Having higher infrastructure multiplies your factories up to represent private sector businesses moving in around transport hubs.

In Soviet Union too? :rolleyes:
 

ewphoenix123

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this thread requires a DH devs attention!!

You asked for it, so don't complain.

Adding and infrastructure based multiplier to IC and/or ressources doesn't make sense from a mathematical, socio economic and gamebalancing standpoint.

It adds a new layer of oversimplification, wrong assumptions and bad math on top of an already oversimplified and problematic mechanism.

Infrastructure needs a rework, there are a lot of elements that are not properly tied into it, which falls imo in the bugfix category that should be adressed soon, but IC and ressources are not one of them.

There are already too many things handled and influenced by only one generic "infrastructure" value, but this idea makes the whole situation only worse.

It would help if we have independent road and railnetwork values, and a ressource system that is able to handle limited deposit sizes that can be used up, and a min/max output value for that deposits that is determined by a new province building.
But that is a major rework and not something you put in the game halfassed.
 

razorbird789

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so for AoD infrastructure is more of an economic and logistical thing but in DH its supposed to be purely logistics and representation of civilisation. At least its on the to do list, i can see that AoD isn't actually realistic in that way but surely the Infrastructure is hardcoded? wouldn't that be almost impossible to change? I'll leave you guys to think about that because i've got no better ideas ;)
 

Lucifer

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You asked for it, so don't complain.

Adding and infrastructure based multiplier to IC and/or ressources doesn't make sense from a mathematical, socio economic and gamebalancing standpoint.

It adds a new layer of oversimplification, wrong assumptions and bad math on top of an already oversimplified and problematic mechanism.

Infrastructure needs a rework, there are a lot of elements that are not properly tied into it, which falls imo in the bugfix category that should be adressed soon, but IC and ressources are not one of them.

There are already too many things handled and influenced by only one generic "infrastructure" value, but this idea makes the whole situation only worse.

It would help if we have independent road and railnetwork values, and a ressource system that is able to handle limited deposit sizes that can be used up, and a min/max output value for that deposits that is determined by a new province building.
But that is a major rework and not something you put in the game halfassed.

To develop about what ewphoenix wrote, I think that there is a confusion in AoD between infrastructure and industries.

I won't develop about the need to have a railroad system in place, but what I wrote below belongs to a wider reflexion.
When there is an industry, its output/productivity depends of the technological level. This is modeled in game, usually by 2% steps. This has nothing to do with the infrastructure level.
IRL, the level of infrastructure and the numbers of industries are related, but rising the infrastructure doesn't raise the productivity, it raises the number of industries that the network can supply.
The opposite is true. A cluster of industries can't be, if the level of infrastructure is too low. But having new industries allows to develop the level of infrastructure.
IMO, there should be a correlation between the number of industries and the level of infrastructure in a province.
Something like:
10% infra <-> 0-0 IC
20% infra <-> 0-1 IC
30% infra <-> 1-2 IC
40% infra <-> 2-3 IC
50% infra <-> 2-3 IC
60% infra <-> 3-5 IC
70% infra <-> 4-7 IC
80% infra <-> 6-9 IC
90% infra <-> 8-15 IC
100% infra <-> 13-...IC
These numbers are pure example, but show the main idea:
To increase the IC, it requires a minimal level of infrastructure, an higher IC allowing in turn to increase the level of infrastructure.
 

Easy1

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You asked for it, so don't complain.

Adding and infrastructure based multiplier to IC and/or ressources doesn't make sense from a mathematical, socio economic and gamebalancing standpoint.

It adds a new layer of oversimplification, wrong assumptions and bad math on top of an already oversimplified and problematic mechanism.

Infrastructure needs a rework, there are a lot of elements that are not properly tied into it, which falls imo in the bugfix category that should be adressed soon, but IC and ressources are not one of them.

There are already too many things handled and influenced by only one generic "infrastructure" value, but this idea makes the whole situation only worse.

It would help if we have independent road and railnetwork values, and a ressource system that is able to handle limited deposit sizes that can be used up, and a min/max output value for that deposits that is determined by a new province building.
But that is a major rework and not something you put in the game halfassed.

This is true. Infrastructure is one of the most flawed elements of HOI. Make it affect even more and the game is not improved IMO.

The fact that infrastructure is represented as a percentage malus should speak for itself
 

razorbird789

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To develop about what ewphoenix wrote, I think that there is a confusion in AoD between infrastructure and industries.

I won't develop about the need to have a railroad system in place, but what I wrote below belongs to a wider reflexion.
When there is an industry, its output/productivity depends of the technological level. This is modeled in game, usually by 2% steps. This has nothing to do with the infrastructure level.
IRL, the level of infrastructure and the numbers of industries are related, but rising the infrastructure doesn't raise the productivity, it raises the number of industries that the network can supply.
The opposite is true. A cluster of industries can't be, if the level of infrastructure is too low. But having new industries allows to develop the level of infrastructure.
IMO, there should be a correlation between the number of industries and the level of infrastructure in a province.
Something like:
10% infra <-> 0-0 IC
20% infra <-> 0-1 IC
30% infra <-> 1-2 IC
40% infra <-> 2-3 IC
50% infra <-> 2-3 IC
60% infra <-> 3-5 IC
70% infra <-> 4-7 IC
80% infra <-> 6-9 IC
90% infra <-> 8-15 IC
100% infra <-> 13-...IC
These numbers are pure example, but show the main idea:
To increase the IC, it requires a minimal level of infrastructure, an higher IC allowing in turn to increase the level of infrastructure.

This would actually deal with the Industry-Infrastructure link and could prove to add realism.....
 

elbasto

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