BjornB

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I hear there is an exporter, where can i find it and how does it work?

You can download the exporter right here:
https://accounts.paradoxplaza.com/profile/downloads

How do I use the exporter?
There is a guide on how to use it on the wiki.

For what games can I use the Clausewitz Maya Exporter?
It's fully compatible with Stellaris and Hearts of Iron IV. And it's partially compatible with EU4 and CK2 (you can still use it for everything Europa Universalis IV and Crusader Kings II, but it's a bit more complicated. See Aerie's response: https://forum.paradoxplaza.com/foru...formation-and-faq.924764/page-3#post-21088022).

My exporter does not work, what did i do wrong?
Did you RUN AS ADMINISTRATOR when you installed the exporter? This is a must for everything to work properly.

I get an error in maya saying " ..Cannot find file "pdx_export_ui.mel".. "

There is supposed to be a "pdx_export_ui.mel" in your document folder " ..\Documents\maya\scripts". If missing, try running the installer a second time. Make sure to run it as administrator

Is there something similar for other software besides Maya, such as Blender?
Unfortunately not at this time. It's an addon for Maya. But we will be releasing our .mesh format so that anyone willing and with the skills can write an exporter for other software, like blender.

 
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Sun_Wu

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Thank you for this excellent feature
 
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BjornB

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Sorry guys. Only Maya at this time :( I was hoping for Blender support. But since it's an actual addon for Maya, which is the tool we use here, it's only available for that software at the moment.
 
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MrNibbles

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Is Blender supported?

What about blender ?

Yuck.. ninja ' d :)

We have talked about how to do when it comes to support for Blender and I hope that some solution will present itself in the future. but as BjornB said, only Maya at this point.

Edit: Updated the post above with more information about supporting Blender.

Is there something similar for other software besides Maya, such as Blender?
Unfortunately not at this time. It's an addon for Maya. But we will be releasing our .mesh format so that anyone willing and with the skills can write an exporter for other software, like blender.
 
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TheDungen

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kkHRCFfVhS8x9phpSVWIj_MwTowOC52O-b7lP1p7tpzuWhGHRNWYQW_op5igJXKa2iqzs3JOhrKhE1k07XlXurJwg6eFjZd5PKcQUOw01gNgVJCuRF-30TqYvA3OWFtfWzHANysrPTRXefqDcvfre6n_LNh7W3hDt0buA_nIcJPt5R7x6trpC2HfZRf5lNcRupnIfcFLJq4ln_dJkHGoUyuTfANfvFjxfCyxNoHKSxRV37cEv9pfxPS9Ei5KEf86zKSA7G5ZXJGyVGCnjhI0C4BZxQKHrCqg-ZEN96bFrI_3-37A4Pk7OFbchcbxkFddcB5goBZkQSm6lnpAUspko0Bo0b_QZNQc7Wr1x_gC1fi-CdlZvMTiCP9Ib9iKMc6tqxpXTjKFyTDR8OUdP-Yt1kViqrHWjvJjCfHpWLR0yDPu8oufXQQ3HYVtMoWEa6Hlq4C6t0LDWPnZRNsyyrZ_h6n_wnJVavmOPJqd51PYPu198AJgEAbe-nd0VBfToyzPhvQWhyK3bkhfhZ331gVjfUrJo6Sl57vROPxOPlUf9jtDBvF45XleMQWXs9HWFFYEOzsWiQ=w627-h480-no
 
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Sleight of Hand

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Well, I am looking forward to the first 'historically accurate ships mod' for HoI IV, with a variety of new and improved (?) ship models.

Great work on releasing this, Paradox.
 

IndoEsia45

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We'll probably need some avid programmers who are familiar with both python and blender to help with the plug-in. (And have a lot of free time too)

Also as I wrote on another thread, it might be possible for those who has maya license to help other modders to export and integrate their models from other 3d programs to .mesh format since maya can accept standard 3d object format like .obj and .dds if I'm not mistaken. Everyone doesn't actually have to model in maya.
 

BjornB

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Will there be a new subsection for the forum dedicated to sprites for each game? Or maybe there already is such a thing and I just haven't noticed ...

The idea is that the relevant mods should post it in the mods forum for the game it's for. If the need arises, we could make some new arrangements.
 
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astartes906

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Do i see french units with swedish and prussian ones ?
 
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Grand Historian

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Out of curiosity, are those EU4 models in the picture from the unreleased Evangelical Pack?
 
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