Yeah this is a bug introduced in 1.2.5, we have a fix for it that will be in the next version of the open beta which should hopefully be released today or tomorrow.I've noticed a few times now that, after constructing a building that's unprofitable, the building will still hire up to its full capacity and refuse to fire anyone as it sits at 0 cash reserves. This results in the building owners taking a large loss, impoverishing them.
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This only started happening in this beta. Could it be related to the fix done to ensure buildings don't get stuck when hiring? Are they always hiring now no matter what?
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