I just found this site today after searching for a better way to do normal maps. It has some good info that will give you more insight on how normal maps are made. Before I used to just run my main diffuse through a program called pix plant and make the normal map as best I could and then cut and pasting different normals saves at different settings and piecing it together to look good. Problem is that you get a lot of image noise when doing this. This site explains more about how to get rid of the noise by making a normal height template first and then running that through the normal creating application you use or filter in gimp / photoshop.
I also found some information that might help you to create a quicker normal height map than making it all by hand. What you can do is in photoshop or gimp, is copy one of the color channels, red/green/blue which ever looks the best for a normal height template and then do an image adjustments and alter the levels to get more solid colors and reduce the noise a lot by making the parts more black/white/grey by washing out the white parts and darkening in the black parts.
Then what I did after that was copy and paste the parts that I really wanted to show up on the normal by selecting an area, hitting copy and paste so it pastes right in that same spot on a new layer. repeated this process all over. This way you can really get rid of the noise in the middle areas that you don't plan to raise up.
http://www.katsbits.com/tutorials/textures/how-not-to-make-normal-maps-from-photos-or-images.php
I also found some information that might help you to create a quicker normal height map than making it all by hand. What you can do is in photoshop or gimp, is copy one of the color channels, red/green/blue which ever looks the best for a normal height template and then do an image adjustments and alter the levels to get more solid colors and reduce the noise a lot by making the parts more black/white/grey by washing out the white parts and darkening in the black parts.
Then what I did after that was copy and paste the parts that I really wanted to show up on the normal by selecting an area, hitting copy and paste so it pastes right in that same spot on a new layer. repeated this process all over. This way you can really get rid of the noise in the middle areas that you don't plan to raise up.
http://www.katsbits.com/tutorials/textures/how-not-to-make-normal-maps-from-photos-or-images.php
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