So far the Estates system looks like it's a pretty good concept, with some nice trade-offs and bonuses, but one thing has been screaming at me from the first second I started playing with the new expansion. No matter how high an estate's loyalty is, they still attempt a coup. This makes absolutely no sense. If they were actually loyal, than they would use their influence to benefit you rather than try and overthrow you. My suggestion as you can probably figure out from the title, is adding an extra check to the disaster or event that disallows it from triggering if their loyalty is over a certain limit. It's a (presumably) simple fix, but one that would solve the only issue that I've seen so far.
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