Influence of guardian on ward's base stats is random. Why does everyone say it isn't ?

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Earnie

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Dec 31, 2014
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Hi,

you can read it everywhere with mild variations:

- guardian base stats influence ward's base stats
- guardian total stats influence ward's base stats
- guardian traits influence ward's base stats

Well, I actually tried it and it turns out to be perfectly random. For me, wards gain on average about 0,35 points per stat (diplomacy, martial, stewardship, intrigue, learning) per year.

No relation to guardian base stats, total stats, traits. Of course, traits influence traits, I don't debate that part.

So why does everyone say it isn't random ? What do they see / do that I don`t ?

Btw. I play version 2.5.2.2, no DLC.
 
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mrinku

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There may have been changes with the Conclave release patch (as opposed to the actual DLC which definitely does things differently). I'm pretty sure guardian stats used to have some effect. Parent stats should still effect the base, so when testing you'd need to use both parent and non-parent guardians in different sample groups.

The guardian stats sometimes affect what events trigger, and what options are chosen, though those are much more commonly determined by traits.

Conclave DLC does have a predictable suite of events based on the guardian having 12+ in at least one stat, though that doesn't add stats to the ward directly, just regulates if they get a bonus trait or not, and what one.
 
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Earnie

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Dec 31, 2014
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This is the setup

father:
base : 7-2-6-1-4
total: 12-0-0-0-4
mother:
base : 5-4-5-6-3
total: 19-10-10-14-14

test1:
12 children, 6 guardians
sample size = 8 (years)
guardian stats are equally distributes (dip = mar = ste = int = lea)
guardians have no traits, base points = total points
guardian 1: 5 5 5 5 5
guardian 2: 10 10 10 10 10
guardian 3: 15 15 15 15 15
guardian 4: 20 20 20 20 20
guardian 5: 25 25 25 25 25
guardian 6: 30 30 30 30 30

test2:
12 children, no (!) guardians
sample size = 8 (years)
educator is mother


Ok, here are my (simplified) results:
test1:
children gain on average 0.35 points per year
gains are equally distributed over dip, mar, ste, int, lea
no difference between those with a 'good'`and those with a 'bad' guardian, they all gain equally

test2:
children gain on average 0.3 points per year
sample size was 8 (years), so I wouldn't say that`s different from test1
gains are equally distributed over dip, mar, ste, int, lea


It seems like the only thing I can incluence are traits....
 

Earnie

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I'm such an idiot !! All those children were 1 year old, so the guardianship must have had no effect anyway... I will make them 6 years old and run the whole experiment again...
 

Earnie

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Also try to test if unequal guardian distribution (lets say 12 in all except one with 20) have an effect - I the overall average will be the same, but with a focused stats.

I haven`t done that yet, but I've repeated the test where the guardians all have equally distributed base stats and no traits.The function seems to be (very approx.):

y = m*x+b = 0.022*x+0.065
y=base stat gain per child per year
x=guardian base stat

Example:
guardian = {10 10 10 10 10}
y = 0.022*10+0.065 = 0.285 base points per child per year
During a 10-year guardianship, the child would gain on average 2.85 base points (per attribute). Overall, it would gain 2.85 * 5 = 14.25 in all attributes combined.

During testing I found that the stats for all the wards(they had the same birthday) increased in a similiar way (sometimes they all gained 0 points, sometimes they all gained 3-5 points). So it seems that they don't use ,a new random number everytime a childs stat increase is calculated. It's not enough to just edit a savegame, put 100 wards and 50 guardians in, and look at one year.