Summary
As of the upcoming changes in 3.3, a bonus to (external) Influence is a better fit for Xenophile than for Authoritarian, which in turn can be argued to be a stronger candidate for a Stability bonus than Pacifist, which in turn can be argued to be a better fit for a Trade Value bonus than Xenophile. Hence this suggestion:
Elaboration
As of version 3.3, the Influence resource will solely be about external Influence. All internal uses of Influence are being shifted to using Unity instead. With Influence becoming something that is entirely about external influence, and not even slightly about internal domination, Authoritarian is no longer a strong fit for the Influence bonus. This completely changes the premises for the current ethic-based Influence bonus, and this in turn necessitates a new look at some other ethic-based bonuses.
Xenophile is the new natural ethic for an Influence bonus, as it is the ethic that is all about external relations. If you are better at understanding others, you are better at influencing them. From a gameplay perspective, giving Xenophile the Influence bonus would synergize very nicely with the +1/+2 Envoy bonus, especially when considering that diplomatic actions are one of the few remaining uses of Influence. Xenophile getting an Influence bonus would also be a very fitting mirror to the Xenophobe ethic's reduction to Starbase Influence Cost. However, giving Xenophile the Influence bonus means that it needs to drop one of its other bonuses, in part for balance reasons and in part in order to conform to the "two bonuses per ethic" norm. The bonus that makes the most sense to drop would be +10%/+20% Trade Value, but this bonus would not be a good fit for Authoritarian and would therefore not make a good exchange for the Influence bonus. However...
Authoritarian is a stronger fit for the Stability bonus currently assigned to Pacifist. Maintaining order and stability is the primary goal of any Authoritarian government, the one promise to the people that all Authoritarian regimes have in common and base their legitimacy on. The pops may be unhappy from their poor living standards, but at least they are safe and the trains run on time (so says the news). From a gameplay perspective, a bonus to Stability can be seen as an ability to absorb more unhappiness without becoming unstable, which however also means a higher level of crime at any given stability level (as crime is based on pop unhappiness). This kind of superficial peace in society is a better fit for Authoritarian than Pacifism, as the latter rather should rely on prosperity and Happiness as a source of stability (for instance, the edict "Peace Festivals" adds +10% Happiness). Finally, closing the circle...
Pacifist has always been a strong fit for the Trade Value bonus currently assigned to Xenophile. To begin with, the Pacifist ethic spawns the Prosperity faction, which emphasises trade and wealth even more than it desires peace. You only get +15 faction approval from having the Defensive Wars war philosophy and not being at war, while you get +20 from having at least 5,000 energy credits and having the Mercantile diplomatic stance. A bonus to Trade Value would be a better match for the ethic than either of the current two bonuses, not just because of the prosperity focus but also simply by virtue of trade being nearly synonymous with peace.
(Additionally, the Trade Value bonus can be used to get more Consumer Goods and a thoroughly pacifist empire should also use the Civilian Economy policy choice to produce more Consumer Goods to begin with. Consumer Goods can in turn be used for more Entertainers and/or better living standards, which in turn begets more Happiness and ultimately greater Stability. In a more organic way, with a more solid and crime-free foundation.)
As of the upcoming changes in 3.3, a bonus to (external) Influence is a better fit for Xenophile than for Authoritarian, which in turn can be argued to be a stronger candidate for a Stability bonus than Pacifist, which in turn can be argued to be a better fit for a Trade Value bonus than Xenophile. Hence this suggestion:
- Xenophile takes +0.5/+1.0 Influence from Authoritarian.
- Authoritarian takes +5/+10 Stability from Pacifist.
- Pacifist takes +10%/+20% Trade Value from Xenophile.
Elaboration
As of version 3.3, the Influence resource will solely be about external Influence. All internal uses of Influence are being shifted to using Unity instead. With Influence becoming something that is entirely about external influence, and not even slightly about internal domination, Authoritarian is no longer a strong fit for the Influence bonus. This completely changes the premises for the current ethic-based Influence bonus, and this in turn necessitates a new look at some other ethic-based bonuses.
Xenophile is the new natural ethic for an Influence bonus, as it is the ethic that is all about external relations. If you are better at understanding others, you are better at influencing them. From a gameplay perspective, giving Xenophile the Influence bonus would synergize very nicely with the +1/+2 Envoy bonus, especially when considering that diplomatic actions are one of the few remaining uses of Influence. Xenophile getting an Influence bonus would also be a very fitting mirror to the Xenophobe ethic's reduction to Starbase Influence Cost. However, giving Xenophile the Influence bonus means that it needs to drop one of its other bonuses, in part for balance reasons and in part in order to conform to the "two bonuses per ethic" norm. The bonus that makes the most sense to drop would be +10%/+20% Trade Value, but this bonus would not be a good fit for Authoritarian and would therefore not make a good exchange for the Influence bonus. However...
Authoritarian is a stronger fit for the Stability bonus currently assigned to Pacifist. Maintaining order and stability is the primary goal of any Authoritarian government, the one promise to the people that all Authoritarian regimes have in common and base their legitimacy on. The pops may be unhappy from their poor living standards, but at least they are safe and the trains run on time (so says the news). From a gameplay perspective, a bonus to Stability can be seen as an ability to absorb more unhappiness without becoming unstable, which however also means a higher level of crime at any given stability level (as crime is based on pop unhappiness). This kind of superficial peace in society is a better fit for Authoritarian than Pacifism, as the latter rather should rely on prosperity and Happiness as a source of stability (for instance, the edict "Peace Festivals" adds +10% Happiness). Finally, closing the circle...
Pacifist has always been a strong fit for the Trade Value bonus currently assigned to Xenophile. To begin with, the Pacifist ethic spawns the Prosperity faction, which emphasises trade and wealth even more than it desires peace. You only get +15 faction approval from having the Defensive Wars war philosophy and not being at war, while you get +20 from having at least 5,000 energy credits and having the Mercantile diplomatic stance. A bonus to Trade Value would be a better match for the ethic than either of the current two bonuses, not just because of the prosperity focus but also simply by virtue of trade being nearly synonymous with peace.
(Additionally, the Trade Value bonus can be used to get more Consumer Goods and a thoroughly pacifist empire should also use the Civilian Economy policy choice to produce more Consumer Goods to begin with. Consumer Goods can in turn be used for more Entertainers and/or better living standards, which in turn begets more Happiness and ultimately greater Stability. In a more organic way, with a more solid and crime-free foundation.)
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