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Make Victoria 3

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Currently you can freely switch between policies like should we allow putting xenos into "special" camps... or not? Just because you feel like it and the only downside (aside from potentially the effect of the policy itself and a small relations hit with some empires) is that one or two of your factions might be not so happy about said camps but the rest doesnt care or even approves. While it costs influence to build an outpost in emtpy space no matter how valuable that system is. Influence is meant as an anti blob mechanic but that could simply be made unnecessary if expansion early would be both more expensive and if there are other viable options instead of just grabbing every system you can so nobody else does.
For example beeing able to upgrade mining stations (instead of building new ones which could be more expensive too and not something you can build almost as fast as you can claim the system with an outpost even in the first 10 years!) and increasing the upkeep cost of outposts would also reduce the amount of bloobing especially if they cost alloys in upkeep too and not just energy. And having 3 or 4 planets that you currently colonize at the same time when you are about 7 years into the game should be impossible to pay for (not due to lack of alloys which might actually make that goal near impossible unless you are lucky?) but because it should be impossible to pay for so many colonies at once so early into the game while still having some energy left.
Also remove the arbitrary limits on anything when they dont make sense like starbase cap (if they have an alloy upkeep players wont spam them for no reason at least) or the megastructure build cap (if you have the recources to build one every month you will "almost certainly" also have enough qualified personel to do the work...) and the naval cap (there should be a supply system anyway to both stop doomstacking from beeing the best strat if the enemy cant just carpet siege you and ignore your doomstack and because it is more realistic) even though this is less of a hard cap and much more a soft cap, but if you want to spend 90% of your entire nations production of any form on your military then do it, but whether that recource allocation was a good choice is up to the other empires to teach the player... And if an empire lives next to some genocidal empire then maybe 90% military spending isnt as bad as it sounds without any context... Generally let the player spend his recources however the player wants without soft or hardcaps unless they are really needed or make sense and reduce influence to a currency that is used for internal empire wide changes but not building projects or something as planetary decisions (at least they should cost very little and potentially scale inverse depending on the amounts of planets owned so its basically free for a 500 planet empire but for a one planet empire its just as expensive as an empire wide decision is.
 
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delta180

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Currently you can freely switch between policies like should we allow putting xenos into "special" camps... or not? Just because you feel like it and the only downside (aside from potentially the effect of the policy itself and a small relations hit with some empires) is that one or two of your factions might be not so happy about said camps but the rest doesnt care or even approves.
people have gotten away with doing such things in our history, an interstellar empire could easily hide the 'excesses' of its regime
Influence is meant as an anti blob mechanic but that could simply be made unnecessary if expansion early would be both more expensive and if there are other viable options instead of just grabbing every system you can so nobody else does.
For example beeing able to upgrade mining stations (instead of building new ones which could be more expensive too and not something you can build almost as fast as you can claim the system with an outpost even in the first 10 years!) and increasing the upkeep cost of outposts would also reduce the amount of bloobing especially if they cost alloys in upkeep too and not just energy.
the devs have already said they want to have neutral space at some point, but replacing an influence cost with an alloy cost is only going to encourage blobbing (and more alloy foundries), yes useless systems are useless but you have to have them because of empire sprawl
upgrading mining stations just sounds like busy work as well and implies that you are giving mining stations an alloy cost which will make them near useless, do you build every level of railway in Vic2?
Also remove the arbitrary limits on anything when they dont make sense like starbase cap (if they have an alloy upkeep players wont spam them for no reason at least) or the megastructure build cap (if you have the recources to build one every month you will "almost certainly" also have enough qualified personel to do the work...) and the naval cap (there should be a supply system anyway to both stop doomstacking from beeing the best strat if the enemy cant just carpet siege you and ignore your doomstack and because it is more realistic) even though this is less of a hard cap and much more a soft cap, but if you want to spend 90% of your entire nations production of any form on your military then do it
anyone who has played multiplayer will tell you that the caps are too soft, people do spend 90% of their production on military and then win by taking the planets of the people who didn't, those people just ignore the FL and build like crazy from the start, personally I would like to see the caps become more meaningful