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III.Selim

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Since victoria is focused on economy, is there going to be inflation? Also is there going to be trade between nations? Or it will continue with global market? Offer loan option to poor nations if i have a lot of money? Pressing money option? If i don't want to sell high interested national bonds, can i take loans from rich nations?

Most important is goods' management going to be same as victoria I: where government decide what to buy, what to sell in market economies? Although market liberal nations buy guns, supplies but they don't buy luxury goods and give it to the rich people.
 

unmerged(91061)

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Inflation is a bit of a slippery slope, once you include it, you have to get it right, and to get it right, you have to include other factors like minting, liquidity and shares, and you have to get those right as well to get inflation right.
I think it would be an awesome and relevant feature (Germany's depression woes), but don't know what to expect.
 

unmerged(77752)

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This game as the potential to have inflation in it and I hope it is included in this game! Government's taking out loans to finance their deficits would get inflation. Rising prices of goods on the world market could cause massive inflation.

There's a ton of potential to exploit the world market and hopefully cause a reign of terror on another nations fiances, cause them to get inflation by buying goods at an excessive price.

I hope its in this game, it would be awesome and more realistic for nations to balance out inflations and employment!
 

unmerged(75409)

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Apr 30, 2007
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Inflation should not be modeled like in EU2, the effect was all wrong.

Government draws its income from taxes on the working population. Since wages go up with inflation, so does tax income. The purchasing power of the government does *not* decrease when you get inflation. It decreases as a result of economic collapse, not due to inflation per se.

Inflation can even be good for the government's purchasing power, since it can choose not to adjust the wages of public employees to inflation. Thereby cutting wages without saying so.

What inflation does is, it devaluates credit, savings, and fixed incomes. It effectively wipes out the savings of the middle classes and can screw over the government employees.

If it is modeled as a game effect then it should not change prices or wages. Instead it should be an event which reduces your debt by ~50%, wipes out the savings of your POPs, reduces your cost modifiers (education, administration, crime fighting, military) a little and pisses off the soldier, administrator, clerk and officer POPs. If you really want to model it in detail then your national debt should be decreased by total amount of savings that were wiped out since it should not be a zero sum game, and because nations where the people have no saved income have nothing to gain or lose from inflation.

Capitalists would not mind inflation at all because they own assets which do not lose value. In fact they should be happy because their loans are devaluled.

Craftsmen would not be very upset (maybe +1 MIL) because they have few savings and their wages will go up in pace with inflation. If the capitalist wants to keep producing goods, he has to pay those craftsmen. For farmers it's the same, they could even go without any MIL increase. After all what does the farmer care about rising prices - he's the one selling stuff! And the farmer would be more than happy if all loans were wiped out.

Labourers should be more pissed (MIL+2) because they are at the bottom of the food chain and have little bargaining power. Rising food prices hurt them a lot before they do any good.

Clerks would be very upset (MIL +4) because they depend more on savings which are wiped out. (I see them as middle class POPs).

Administrators, educators, soldiers and officers should be insanely pissed (MIL+5) because they are paid by the state and their salaries will certainly not be adjusted for inflation right away. They would go fascist and seek to overthrow the government.

The Weimar government created inflation on purpose, because they thought it would be the most convenient way to rebalance the huge budget deficit. They were also trying to garner "pity points" abroad and demonstrate that Germany was too poor to pay reparations (which it was not). So inflation should necessarily be a bad thing in the short run.
 

Emp_Palpatine

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AFAIK, apart from very special case like Confederate dollars and such, there was not much inflation in Vic timeframe until after WW1...
 

Brownbeard

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It is the age of gold standard, inflation is not all that relevant.
 
Jul 29, 2007
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I haven't seen inflation moddelled in a correct way. I would rather prefer it wasn't in the game as I don't belive it will work right.
 

dermeister

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It is the age of gold standard, inflation is not all that relevant.

Correct, the gold standard makes inflation irrelevant.

If you really wanted to do inflation, you would need to create 1 currency per country, and have each country have the option of being on the Gold Standard or Fiat Currency.

Countries on fiat mode would get to decide what to do with the money supply: expand, contract, or steady. If they expand, their national debt is lowered in importance but their population is screwed as their earnings lower in value as well. If they contract, they could trigger a recession. If they keep steady, prices lower over time.

Countries on the gold standard can also try to expand contract or keep steady, but they need to sell gold to contract, buy it to expand, or keep the amount the same to stay steady.

Overall, it might be very tempting for countries to go fiat and expand to get out of huge debt obligations... and potentially ruinous.

It could be VERY interesting... if done properly.
 

EGaffney

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If there's a monetary system in the game, and it's been suggested, then inflation will have to be included in that. Not that it will necessarily matter until the last 10-20 years of the GC, though. For instance, prices only increased by 60% in the UK between 1836 and 1936. Even though they were quite volatile from year to year, there wasn't the long-run inflation policy we associate with modern central banking, which only began once theories of the harmfulness of deflation became popular. See here: http://safalra.com/other/historical-uk-inflation-price-conversion/
 

Delegate

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No inflation please! I absolutely hated that part of EU3.

If it could be modelled to make it easy for the player to control, then I wouldn't have a problem, but to put it in for the sake of putting it when other things can be focussed on and made better doesn't sound so great. Like in EU3 if you didn't pay attention all the time your inflation went way up and totally screwed up the rest of the game because your couldn't keep up. If you do, please do not implement it EU3 style!
 

Emre Yigit

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Ah!

Inflation... if only Paradox could get it right. Maybe in EUVII or HOI9.

To be fair, though, inflation really is rather difficult under a properly maintained gold standard.... The 19th century was not generally known as a period of inflation; if anything, the contrary.

So, will Paradox model deflation?

Naaah.:p