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Kanaric

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How will inflation work in this new game? The fact that it never decreased besides through events on EU2 or if you built a ton of expensive late-game buildings annoyed me.
 

unmerged(57577)

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Kanaric said:
How will inflation work in this new game? The fact that it never decreased besides through events on EU2 or if you built a ton of expensive late-game buildings annoyed me.

Very good point!
I think that the idea of introducing inflation in the game mechanics was a great one. But it was also a risk, as it is certainly not easy to represent a inflation in a PC game.
My experience while playing EU2 was that inflation did not behave realistically. (To be fair, I should point out that I am using my XXth century understanding on how inflation behaves. I wonder if someone with knowledge on History of Economics would judge EU2's model of inflation more favourably?)
 

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Not really. It wasn't punishing enough... especially in the 16th and 17th centuries when inflation was an absolute nightmare. It needed to spread more as well, especially into the Ottoman Empire, which seemed to not have the historical inflation issues...
 

joriandrake

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Yakman said:
Not really. It wasn't punishing enough... especially in the 16th and 17th centuries when inflation was an absolute nightmare. It needed to spread more as well, especially into the Ottoman Empire, which seemed to not have the historical inflation issues...
but there was also deflation, and that's too not represented correctly
 

Sute]{h

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Yakman said:
Not really. It wasn't punishing enough... especially in the 16th and 17th centuries when inflation was an absolute nightmare. It needed to spread more as well, especially into the Ottoman Empire, which seemed to not have the historical inflation issues...
Uhh... the issue here is that Paradox inflation isn't real inflation. We've had debates on this issue before here with very qualified input. Johan stated some along the lines that EU3 was a game, and that more realistic inflation would be more along the lines of a simulation. Thus inflation is a game tool to prevent the player from generating a lot of cash very fast. Real inflation isn't included in the game.

While it is true that minting money does from an economical point of view generate inflation, that is somewhat simplified. And more importantly a countries ability to produce say a manufactury doesn't change because the value of it's currency changes. Since all other things being equal it would still have the manpower and ressources to construct it. Of course things might change a bit if it needs to import stuff to build it.

Also in a lot of way inflations actually benefits your economy since the products of your country will be cheaper for foreign consumers to buy. Of course hyper-inflation is really bad, but within the EU2 timeframe where the value of a currency is based on silver and gold this didn't to the best of my knowlegde occur. The closest thing was the great inflation in Europe following the Spain import of gold and silver from the new world. That did send waves through the economy generating unstability and unrest.

Edit: Found the old thread: http://forum.paradoxplaza.com/forum/showthread.php?t=233753

Edit: Can't seem to find Johans response in there. I might be wrong about his statement then, so until someone digs it up don't put to much weight in it. My memory have been known to fail from time to time. ;)
 
Last edited:

alvaro

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jorian said:
but there was also deflation, and that's too not represented correctly

in real life, this is even worse than inflation.
The problem with the implementation of the inflation is that it comes from the budget asigment :confused: and not from the evolution of the production and the money in the market.
I think I'll never understand why if the mechanics are already there P'dox doesn't just implement it :confused: It would just take it an addition of production/imports for each market and a couple of divisions. If they don't want to introduce "public" money in the game just consider an abstract value of the goods.
Anyway as we don't know much about the economic system, barely the 1 province - 1 product rule, we can still keep ours hopes.
 

unmerged(35636)

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inflation 160%

Im playing by France and I used program, which NOT stop me on 1819. Im now in year 1879m but I have 160percent inflation, so ARMY is not cheap :(
Of course-I have 300month income, Im trying to get all Europe to my country(I get so much provincies now), but everything cost so much money...

Can I deinflated?
 

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Libik said:
Im playing by France and I used program, which NOT stop me on 1819. Im now in year 1879m but I have 160percent inflation, so ARMY is not cheap :(
Of course-I have 300month income, Im trying to get all Europe to my country(I get so much provincies now), but everything cost so much money...

Can I deinflated?
Build governors everywhere (although at -0.25% a year that won't make much of a dent). Hope for deflation events.

EDIT: oh, and you should ask this in the EUII forum BtW.
 

unmerged(3908)

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Libik said:
Im playing by France and I used program, which NOT stop me on 1819. Im now in year 1879m but I have 160percent inflation, so ARMY is not cheap :(
Of course-I have 300month income, Im trying to get all Europe to my country(I get so much provincies now), but everything cost so much money...

Can I deinflated?


Wrong forum, but which scenario were you playing? 160% is HUGE, most players tech to infra 5 as quick as possible (100 - 150 years max) and then build governors all over the place, which gives a deflation of upto 0.25% a year (depending on how many provinces have governors). Keep spending on a leash until then. THis is the reason for the 'inflation' to prevent minting and buildnig huge armies to steamroller everyone else.
 

unmerged(57577)

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A game yes, but an historically plausible one!

Sute]{h said:
Uhh... the issue here is that Paradox inflation isn't real inflation. We've had debates on this issue before here with very qualified input. Johan stated some along the lines that EU3 was a game, and that more realistic inflation would be more along the lines of a simulation. Thus inflation is a game tool to prevent the player from generating a lot of cash very fast. Real inflation isn't included in the game.

Whether that came from Johan or not, that's certainly a fair statement. It is a game and a good one too!
However, I believe that a key success factor of EU is that it allows the players to change the course of history within a plausible historical framework. In this thread, some of us are simply saying that the Inflation model lacks more plausibility.

p.s.
This is the downside of creating sucessful games- the fan club keeps asking for more and more, and there's no way of please us all :)