Originally posted by Crimson King
I retract my previous suggestion. Instead:
How about linking the maximum monthly deflation due to governors to the monarch's administrative skill. Better admin skill yields more deflation. Have it range from, say, .10% to .50%. That way, in the case of Spain, who everyone seems to be worried about, inflation will be relatively easy to keep in check until Carlos II shows up.![]()
I think the skill of your monarch already has way too much effect on how the country runs. This would just give too much of and advantage for countries with good monarchs. And the point of governors is that they govern for the monarch, taking some decisions out of his hands.
I don't think there can be any doubt that reducing inflation based on your coverage of governors is a much more balanced way of doing it. As to the number, 0.25% per year sounds right to me. Not having played the new version yet it is hard to tell, but I certainly wouldn't want to see too high a number there. In SP games I usually keep the to treasury between 20% and 30% percent anyway.
The way I assume it works would be that the inflation you got from in the old system is reduced by up to 0.25%, meaning you can leave the to treasury slider at 25% and be inflation neutral. Take it down to 15%, which is tight but bearable in a non-war situation and you'll lose 1% inflation in 10 years. Sounds good to me. After all some countries, and Spain in particular, were pretty much crippled by inflation several times during the period.
I think inflation generally should be quite high in the later stages of the game, especially if you think of it as a price index, where prices of everthing rise over time anyway.