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SJG

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Originally posted by Crimson King
I retract my previous suggestion. Instead:

How about linking the maximum monthly deflation due to governors to the monarch's administrative skill. Better admin skill yields more deflation. Have it range from, say, .10% to .50%. That way, in the case of Spain, who everyone seems to be worried about, inflation will be relatively easy to keep in check until Carlos II shows up. :D

I think the skill of your monarch already has way too much effect on how the country runs. This would just give too much of and advantage for countries with good monarchs. And the point of governors is that they govern for the monarch, taking some decisions out of his hands.

I don't think there can be any doubt that reducing inflation based on your coverage of governors is a much more balanced way of doing it. As to the number, 0.25% per year sounds right to me. Not having played the new version yet it is hard to tell, but I certainly wouldn't want to see too high a number there. In SP games I usually keep the to treasury between 20% and 30% percent anyway.

The way I assume it works would be that the inflation you got from in the old system is reduced by up to 0.25%, meaning you can leave the to treasury slider at 25% and be inflation neutral. Take it down to 15%, which is tight but bearable in a non-war situation and you'll lose 1% inflation in 10 years. Sounds good to me. After all some countries, and Spain in particular, were pretty much crippled by inflation several times during the period.

I think inflation generally should be quite high in the later stages of the game, especially if you think of it as a price index, where prices of everthing rise over time anyway.
 

Nikolai II

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Add monarchs admin rating to number of govs when comparing govs and cities?

Small nations will then always have -0.25 inflation, but it's not as if they get any amounts of money when raising the treasury slider anyway.

Larger nations will have less reduction, but will have an easier time to find the money to appoint govs. This will also make it so that you always have deflation, not only after infra 5.
 

BiB

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It also doesn't fix the income source discrepancies when it comes to inflation accumulation. There are nations which can be rich because of inflation free census taxes and some money minting (so, those can have lots of money to spalsh around and will never have inflation troubles) while trade empires and such have to rely on money minting only (in order for them to be splash around their richess they will amost inevitably get into inflation trouble). With that in mind 0.25 is hardly sufficient for trade nations but easily is enough for large tax based empires. One number fits all doesn't work as long as some income, unlike others remains inflation free.
 

SJG

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Originally posted by BiB
It also doesn't fix the income source discrepancies when it comes to inflation accumulation. There are nations which can be rich because of inflation free census taxes and some money minting (so, those can have lots of money to spalsh around and will never have inflation troubles) while trade empires and such have to rely on money minting only (in order for them to be splash around their richess they will amost inevitably get into inflation trouble). With that in mind 0.25 is hardly sufficient for trade nations but easily is enough for large tax based empires. One number fits all doesn't work as long as some income, unlike others remains inflation free.

The only way to fix this is to make census taxes generate inflation. They could be spread out over the year, like the other taxes, and be assigned with the sliders. However, this would mean no countries could get any inflation free income and so could make inflation a much bigger problem in the earlier part of the game. Still, it's probably "the right thing".
 

unmerged(11750)

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Originally posted by SJG
I think the skill of your monarch already has way too much effect on how the country runs. ...

Really? Geez, I always felt it didn't have enough effect, although the situation's gotten better recently, what with the use of the monarch's diplomatic skill to determine the rate at which BB decreases and the morale bonuses for monarchs with great military skill.

I guess the principle beef I have with -0.25% inflation with the max number of governors is that I usually keep my treasury slider at 25%, and that's usually just enough to balance the budget. With a cap of -0.25% per year, I'm left with the choice of increasing inflation or not having any monthly income.
 

unmerged(8351)

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25% to balance the budget? how big an army you fielding? and check those maintainence sliders...for me about 15%+census is usually more than enough to support peacetime armies and have a little left over for bribes improvments...
 

unmerged(11750)

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Originally posted by Becephalus
25% to balance the budget? how big an army you fielding? and check those maintainence sliders...for me about 15%+census is usually more than enough to support peacetime armies and have a little left over for bribes improvments...

I stick to the support limit and usually keep my maintenance slider at the minimum during peace time. At 25% treasury, I manage to skim off less than a ducat a month, usually.
 

JohnMK

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Originally posted by RedPhoenix
I find it that you all are thinking spain must play the way you all have been playing it so far,

You're missing my point totally. Try reading my suggestions & explanations in the multiplayer thread. I think I reason it a bit more clearly there. Also, a historical Spain will not at all come close to having enough income just from America + Spain to reduce gold income to below the threshold. Remember, gold income must be less than 25% of non-gold income for it to have no inflation effect. I find that figure extraordinarily tough to reach, when playing a totally 100% historical Spain. I'm not against punishment for having lots of gold income. What I am against is having no way to reach inflation stasis once some relevent techs are reached. Read my thread in the MP forum . . .
 

unmerged(10262)

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Originally posted by JohnMK
You're missing my point totally. Try reading my suggestions & explanations in the multiplayer thread. I think I reason it a bit more clearly there. Also, a historical Spain will not at all come close to having enough income just from America + Spain to reduce gold income to below the threshold. Remember, gold income must be less than 25% of non-gold income for it to have no inflation effect. I find that figure extraordinarily tough to reach, when playing a totally 100% historical Spain. I'm not against punishment for having lots of gold income. What I am against is having no way to reach inflation stasis once some relevent techs are reached. Read my thread in the MP forum . . .

If you play a 100% historical Spain I dont see the problem with beeing troubeld with inflation :rolleyes: , you do get LOTS of inflation if mine so much gold and silver as they did.
 

JohnMK

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I'm not going to repeat what I've been saying all along. How can you possibly comment when you don't read it? Look up the word 'stasis.'

sta·sis ( P ) Pronunciation Key (stss, stss)
n. pl. sta·ses (stsz, stsz)
A condition of balance among various forces; motionlessness: “Language is a primary element of culture, and stasis in the arts is tantamount to death” (Charles Marsh).
Pathology. Stoppage of the normal flow of a body substance, as of blood through an artery or of intestinal contents through the bowels.

-stasis
suff.
Slowing; stoppage: bacteriostasis.
Stable state: homeostasis.