• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

RedPhoenix

Lt. General
24 Badges
Jan 15, 2003
1.669
11
Visit site
  • Stellaris: Synthetic Dawn
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Originally posted by JohnMK
Okay how about -.33% instead of -.25%. :p


I am not sure yet if .25% is the right percentage, I thinkwe need to play some games to test it out to see if the figure need to be changed, it feels like its about in the right neighbourhood though, considering inflation levels were FAR too low before.
 

unmerged(10951)

Sergeant
Sep 8, 2002
61
0
Visit site
Pretty sure you don't need em in all to reduce, just a .25% maximum. Even messed up as it is, it indicates a slight deflation rate with only a few governers, and would only work if you put the slider all the way down and natural inflation (i.e. gold provinces) isn't too high.
 

daedalus

first among fools
44 Badges
Jul 30, 2001
1.990
0
Visit site
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Nemesis
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
The big looser on this might be spain. With two inflation events that add a total of 50% inflation, plus inflation from gold that is between 0.30-0.45% during most of the game, it will be very hard to control inflation, even for the cautious player. But that is a very particular case.
 

JohnMK

Fidei Defensor
56 Badges
Dec 25, 2001
5.017
157
Visit site
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
Indeed which is why I'm suggesting a higher #. Or perhaps mayors could ameliorate regular inflation and gold inflation too, in which case you could leave it at .25%.

So it'd subtract 0.25% from the gold value. If it's normally .36% and your treasury income inflation is say .15%, you'd be left with:

.11% inflation + .00% inflation.

I like that. That's with 100% mayor coverage.
 

TheLoneTaco

Soft Taco
29 Badges
Nov 7, 2002
1.717
2
Visit site
  • Rome Gold
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • 200k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
though most of this is flying over my head, i must comment that getting governors will be harder, considering that everytime you conquer a province you must replace the tax collector and lawyer - a loss of 150 ducats and 3 years.

-Matt
 

Medicine Man

Aberrating Furiously
57 Badges
Mar 24, 2001
956
217
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Divine Wind
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Thoughts on the new tax system

After much gnashing of teeth and pulling of hair, I've decided that I like the new taxation system. :) Not getting census taxes from provinces that have no tax collector makes it just a little bit more difficult to profit from warmongering. Non-culture, non-core provinces are now going to be revolt bait for the rapacious warmonger bent on conquest. Build taxmen or get nothing from your new conquests. I love it. Any change that makes it more difficult to for the player to expand beyond the historical boundaries of his nation is a much needed enhancement.

But... and you knew there was a 'but' coming here... I'm a little concerned about what this change will do to the nations at the start of the grand campaign.

As Peter has pointed out, most nations are going to have very little trade or production revenue at the start of the game. This low income, coupled with the often too-large standing armies, may make it very difficult for nations (AI and human) to even build their starting economy. Particularily nations that start the grand campaign in wars.

While it isn't going to be much of a problem researching infra 1, and most human players will manage to build tax collectors one way or another, I'd still like to suggest a few small changes:

One of the following:
1) You always get census taxes from core provinces you control
2) You get 50% of your census taxes without a tax collector

-- or better yet, combo the two of them --

3) You always get 50% of your census taxes from core provinces you control

I hope Johan and company will consider one of these modifications, I personally like number 3 the most. I also am looking forward to some detailed explanation of how the new deflation system actually works.

Cheers.
 

unmerged(9563)

The Maverick
Jun 2, 2002
3.104
0
Visit site
Yeah, revolters get screwed without that nice income cause I think when they take over province it would loose its tax collecter. (right?)

Oh yeah, and I dunno if this has been mentioned, but i don't think that the governors combating inflation is working right now... maybe fighting 25% a year, but definately not .25
 

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.398
436
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
Originally posted by knott
Will not this make nation gets even more money? :( With all citys having promoted govenors you can without negative effects take out 25% of your income in pure cash.

Previously it used to be that you could (if small) take out 0% because all cities had gov's.

If you were big you suddenly could take out 100% in cash and then appoint a few gov's and have no negative effects.


On another point, corruption should remain, but with +1 inflation instead of +10.

Good point re:State Bankrupcies by PE, maybe only +5 inflation for a SB (total +5 for loans and +5 for SB.. hmm sounds low, how about +0.5 inflation for loans instead of +1. You'll still get more inflation when trying to repay it)
(That would make SB into 7.5% infla)
 

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.398
436
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
Oh..

I think a solution to MM:s problems, at least for small/revolter nations could be that 'census taxes always accrue for capital province'.

The capital is supposed to be under tighter control = lower RR, so presumably there are significant royal demesnes there that give census taxes.

edit: And what deflation do you get for having no gov's? Methinks that there should be a 0.05 or 0.1 minimum deflation as well..
 
Last edited:

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.398
436
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
Originally posted by KwangTiger
Yeah, revolters get screwed without that nice income cause I think when they take over province it would loose its tax collecter. (right?)

Oh yeah, and I dunno if this has been mentioned, but i don't think that the governors combating inflation is working right now... maybe fighting 25% a year, but definately not .25

This seems to be the bug fixed in mar29 release :D
 

unmerged(11750)

Obsessive Beancounter
Nov 18, 2002
680
0
gunslinger.servebeer.com
Originally posted by JohnMK
Okay how about -.33% instead of -.25%. :p

Well, with Peter's post re Corruption and State Bankruptcy in mind, how about -.50%? This would make the recovery time for bankruptcy (25%) 50 years, which seems reasonable to me. A recovery time of 20 years for Corruption still seems harsh, but maybe the inflation hit for that event should be reduced, too. For that I like 3% ... 6 years recovery time with governors in every province.

Thoughts?
 

RedPhoenix

Lt. General
24 Badges
Jan 15, 2003
1.669
11
Visit site
  • Stellaris: Synthetic Dawn
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Originally posted by JohnMK
Indeed which is why I'm suggesting a higher #. Or perhaps mayors could ameliorate regular inflation and gold inflation too, in which case you could leave it at .25%.

So it'd subtract 0.25% from the gold value. If it's normally .36% and your treasury income inflation is say .15%, you'd be left with:

.11% inflation + .00% inflation.

I like that. That's with 100% mayor coverage.

I find it that you all are thinking spain must play the way you all have been playing it so far, the easy way, this simply means if spain wants to control the rampant inflation they will have to find ways to balance the income so that it's not all out of gold only, I believe spain (in reality) didn't have in the end all its income coming from gold either :)

This just means new strategies will have to be developed, I like this change and i am starting to firmly believe .25% is the perfect number, it just means maybe spain cant race for the incas right away in 1500, they didn't conquer them that fast in reality either you know. They will have to build traditional colonies first to balance the income.
 

artemis667

Field Marshal
63 Badges
Apr 30, 2002
3.428
703
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities in Motion
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Originally posted by Crimson King
Well, with Peter's post re Corruption and State Bankruptcy in mind, how about -.50%? This would make the recovery time for bankruptcy (25%) 50 years, which seems reasonable to me. A recovery time of 20 years for Corruption still seems harsh, but maybe the inflation hit for that event should be reduced, too. For that I like 3% ... 6 years recovery time with governors in every province.

Thoughts?

0.25% is fine. If you make the factor much higher than that, then countries will be able to mint massive amounts of coin without much penalty. I don't think the corruption should be to much of a worry. As for the bankrupties, just be careful and make sure it doesn't happen ;-)
 

unmerged(11750)

Obsessive Beancounter
Nov 18, 2002
680
0
gunslinger.servebeer.com
I retract my previous suggestion. Instead:

How about linking the maximum monthly deflation due to governors to the monarch's administrative skill. Better admin skill yields more deflation. Have it range from, say, .10% to .50%. That way, in the case of Spain, who everyone seems to be worried about, inflation will be relatively easy to keep in check until Carlos II shows up. :D
 

unmerged(11750)

Obsessive Beancounter
Nov 18, 2002
680
0
gunslinger.servebeer.com
Originally posted by artemis667
0.25% is fine. If you make the factor much higher than that, then countries will be able to mint massive amounts of coin without much penalty.

Only after spending a lot of coin to promote governors everywhere. Think of it as more return on investment. :D
 

Grunthex

Colonel
91 Badges
Nov 30, 2001
1.145
474
Visit site
  • Europa Universalis IV: Mare Nostrum
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Ancient Space
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Sword of the Stars II
Originally posted by Crimson King
I retract my previous suggestion. Instead:

How about linking the maximum monthly deflation due to governors to the monarch's administrative skill. Better admin skill yields more deflation. Have it range from, say, .10% to .50%. That way, in the case of Spain, who everyone seems to be worried about, inflation will be relatively easy to keep in check until Carlos II shows up. :D

I think this is a marvelous idea. The more ways we get to tie the monarch into the nation, the better. I'm not ready to speculate about the numbers yet, lots of people to do that, but some sort of tie-in would be grand.