First: I like the more realistic LAW ranges in Steel Division. Really...
But: ambushing tanks in the 100-200 metres range is incredibly hard.
In other words: tanks have too good sight in close ranges, making infantry units visible too fast even in green (hard) cover and then the inf dies instantly (also bad).
Suggested changes:
- Tanks should have NO optics to the sides/rear
or:
- Tanks should have reduced optics in close perimeter, meaning their Optics are getting worse when the target is closer than 200 m.
This should simulate the bad sight you had from tanks.
But: ambushing tanks in the 100-200 metres range is incredibly hard.
In other words: tanks have too good sight in close ranges, making infantry units visible too fast even in green (hard) cover and then the inf dies instantly (also bad).
Suggested changes:
- Tanks should have NO optics to the sides/rear
or:
- Tanks should have reduced optics in close perimeter, meaning their Optics are getting worse when the target is closer than 200 m.
This should simulate the bad sight you had from tanks.